
{"id":120,"date":"2015-06-15T09:59:52","date_gmt":"2015-06-15T09:59:52","guid":{"rendered":"http:\/\/www.xflagfootball.com\/eight_man\/?page_id=120"},"modified":"2021-06-19T04:31:09","modified_gmt":"2021-06-19T04:31:09","slug":"rules-policies","status":"publish","type":"page","link":"https:\/\/www.xflagfootball.com\/eight_man\/info\/rules-policies\/","title":{"rendered":"Rules &#038; Policies"},"content":{"rendered":"<div class=\"section\"><div class=\"wpb_row clearfix    vc_row-fluid cs-row-container-wrap\" data-offset=\"\"><div class=\"bg-color-left\" style=\"background-color: ;\"><\/div><div class=\"bg-color-right\" style=\"background-color: ;\"><\/div><div class=\"ww-parallax-bg\" style=\"background: ; opacity :0;\"><\/div><div class=\"container cs-row-container cshero_69e90be613236  \" ><div class=\"row\">\n\t<div class=\"vc_col-sm-8   wpb_column vc_column_container   vc_custom_1436778743316\" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t\n\t<div class=\"wpb_accordion wpb_content_element style1 not-column-inherit\" data-collapsible= data-active-tab=\"fales\">\n\t\t<div class=\"wpb_wrapper wpb_accordion_wrapper ui-accordion\"><h2 class=\"wpb_heading wpb_accordion_heading\">Rules<\/h2>\n\t\t\t    \n\t\t\t<div id=\"accordion_69e90be614259_1776880614\" class=\"wpb_accordion_section group\" style=\"\">    <style type=\"text\/css\" scoped>\r\n        #accordion_69e90be614259_1776880614 h3.ui-accordion-header-active a{\r\n                    }\r\n    <\/style>\r\n    \n\t\t\t\t<h3  class=\"wpb_accordion_header ui-accordion-header\"><a style=\"background-color:;color:\" href=\"#5-man-rules\">5 Man rules <\/a><\/h3>\n\t\t\t\t<div style=\"background-color:\" class=\"wpb_accordion_content ui-accordion-content vc_clearfix\">\n\t\t\t\t\n\t<div class=\"wpb_text_column wpb_content_element \">\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>Team RostersTeams may carry up to 12 players on their roster. Players may be added through the 5th game of the season. All players must sign both the XFF waiver and roster before they are eligible to play. It is the team captain\u2019s responsibility to verify that each player has signed the roster and waiver before any game is played. It will be up to the discretion of the league whether or not a player will be allowed to play on multiple teams in one league. As a general rule, a \u201cB\u201d player may play on an \u201cA\u201d team, but an \u201cA\u201d player will not be allowed to play on a \u201cB\u201d (or \u201cC\u201d) team. Players may only play on one team in any XFF tournament.<br \/>\nThe XFF GridThe playing field is 80 yards x 30 yards and consists of a 60-yard field of play and two 10-yard end zones. Yard markers will denote mid-field (the 30-yard line) and both 10-yard lines. End zone pylons will mark the goal line.<br \/>\nEquipment<br \/>\nAll players must wear the same color shirts \/ jerseys with permanent numbers on the back. All shirts must be tucked in. Baseball caps may be worn backwards. Jewelry is not allowed. Starting week 2 of the season, teams will be penalized 2 points for each player wearing an illegal jersey.<br \/>\nAll players should wear cleats (both molded and detachable are allowed). Tennis shoes are acceptable, but are not recommended. Metal cleats are strictly prohibited. Anyone found wearing baseball \u201cspikes\u201d will be ejected from the game.<br \/>\nAll players will use official Sonic pop flag belts (provided at the field). Belts are to be worn around the waist with flags on the hips.<br \/>\nSchedulingX Flag Football reserves the right to modify the schedule, and will notify affected team captains as soon as possible. Schedule changes will also be posted on the XFF website. Captains and players are encouraged to check the online schedule for changes. Team captains are responsible for notifying their teammates of schedule changes.<br \/>\nXFF Code of Conduct<br \/>\nAll players shall respect the calls of the XFF officials.<br \/>\nAny player involved in fighting will be immediately ejected from the game and subject to further suspension at the discretion of the league. Games may be \u201cdouble-forfeited\u201d due to fights. Teams instigating fights will be expelled from the league. League fees will not be refunded for team expulsion due to fighting.<br \/>\nUnsportsmanlike conduct, including trash talking and rough play will not be tolerated. This is a FLAG football league. Anyone not abiding by the XFF Code of Conduct may be ejected from games and potentially suspended from league play.<br \/>\nNo littering! This includes sunflower seeds. Teams must clean up their sideline immediately after their game.<br \/>\nAny player who threatens or abuses (either physically or verbally) an XFF official before, during or after a game will be suspended from at least 1 week of games. Reinstatement will be determined based on the severity of the incident.<br \/>\nRegardless of whether it is intentional or not, players receiving a second personal foul in the same game will be automatically ejected.<br \/>\nCounting down the five-second play clock out loud is illegal. Officials will give one warning. The second offense is a 15-yard unsportsmanlike conduct penalty.<br \/>\nCaptains are responsible for distributing the XFF rules and Code of Conduct to their team members. Only offensive or defensive captains are allowed to discuss calls and \/ or decisions with officials during the game.<br \/>\nXFF Referees have the discretion to penalize players\/teams for violations not clearly outlined in the rules (for example, having players sit out a series for a near scuffle, trash talking, etc). The ref\u2019s decision is final and binding. Players are expected to respect the ref\u2019s calls and act as a responsible adult would. Players in violation of this, place their future playing time in the hands of XFF Management.<br \/>\nXFF reserves the right to suspend any particular player(s)\/team(s) from any location(s) for an indefinite amount of time. XFF\u2019s goal is to promote a safe, non-violent league for players, their friends and family.<br \/>\nGame Clock<br \/>\nGames will consist of two 20-minute halves.<br \/>\nEach team may use 3 time outs per half. If a team is leading by more than 28 points in the second half, they may not use their remaining time outs.<br \/>\nThe offense has 25 seconds between plays (officials count down time from setting the markers). Delay of game is a penalty (5 yards, replay the down).<br \/>\nThe game clock will be kept by an XFF official and may be stopped at their discretion.<br \/>\nThe clock will stop during the last two minutes of the second half if the score is within 14 points (14 points or less) (\u201cRegulation Clock\u201d) in the following situations:<br \/>\nIncomplete passes<br \/>\nReceiver steps out of bounds<br \/>\nExtra point attempts<br \/>\nDefensive penalties (excluding offsides)<br \/>\nQuarterback sacks<br \/>\n\u201cFive-second\u201d penalties<br \/>\nTurnovers \/ Changes of possession<br \/>\nDuring Regulation Clock play, the clock will stop until the ball and markers are set in the following situations:<br \/>\nFirst downs<br \/>\nDefensive offsides<br \/>\nOffensive penalties (excluding quarterback sack and \u201cfive-second\u201d penalty).<br \/>\nScoring<br \/>\nTouchdown: 6 points<br \/>\n5-yard PAT: 1 point<br \/>\n10-yard PAT: 2 points<br \/>\nSafety: 2 points<br \/>\nInterception return for touchdown on PAT attempt: 2 points<br \/>\nForfeits<br \/>\nA game will be forfeited if a team is unable to start (or complete) a game with at least 4 players. In the event of a forfeit, the forfeiting team will surrender their $60 forfeit bond to cover both team\u2019s game fees. In order to continue play for the season, the $60 forfeit bond must be replaced.<br \/>\nOvertime<br \/>\nIf a game is tied at the end of regulation play, a tiebreaker will be played to determine the winner. Captains will meet with the official for a coin toss to determine possession of ball.<br \/>\nBoth teams are given 2 plays, with no time outs, from the opponent\u2019s 10-yard line (similar to the college football overtime).<br \/>\nIf the first team is unsuccessful in scoring, the opposing team takes possession at the 10-yard line and has 2 plays to score. If they score, they win.<br \/>\nIf the first team is successful in scoring, they have the option of going for 1 or 2 points. The opposing team then tries their 2 plays to score and, if successful, attempts a conversion to either tie or win the game. If the opposing team does not score a touchdown or does not match the first team\u2019s extra points, the game is over and the first team wins.<br \/>\nIf an interception occurs during overtime, the defense will take over at the 10 yard line unless the INT is returned for a TD. In this event, the defense will be awarded 6 points and the game will be over.<br \/>\nIf the game goes to a 3rd overtime, both teams must attempt 2-point conversions.<br \/>\nCoin Toss<br \/>\nOfficials will call each team captain for the coin toss prior to the game. Winner of the coin toss chooses to be on either offense or defense. Loser of coin toss decides direction of ball. After halftime, the teams switch sides. The team that started the game on defense gets the ball.<br \/>\nMatriculation<br \/>\nTeams start possession at the 10-yard line (there are no kickoffs). The offense has 4 downs to reach a first down at mid-field (the 30-yard line), then 4 downs for another first down at the 10-yard line. Once inside the 10, the offense only has 3 downs to score a touchdown. If the defense stops the offense from scoring on 4th and goal, the ball will be placed on the 10-yard line regardless of where the stop was made.<br \/>\nGame Play<br \/>\nThere must be at least one player on each side of the center and quarterback. The ball may not be snapped with a \u201ctrips\u201d formation. Teams may line up with three receivers on one side, but must motion out of that formation before the snap of the ball<br \/>\nThe receiver must have control of the ball with at least one foot in bounds.<br \/>\nThe receiver must not leave their feet (jumping \/ diving) to avoid a defender. Will result in a 5 yard penalty.<br \/>\nTaking a knee does not stop the clock. Play clock will run until ball carrier is touched by defender.<br \/>\nThe quarterback may intentionally ground the football. It is a legal play and there is no penalty.<br \/>\nIn the event of an inadvertent whistle, the offense has the option to either replay the down or to take the play at the point the whistle was blown (unless the inadvertent whistle occurs during an interception return, in which case the ball will be spotted where it was when the whistle was blown).<br \/>\nAll players are eligible to catch a forward pass so long as they are beyond the line of scrimmage.<br \/>\nThe quarterback has 5 seconds to release the ball. Count starts on the snap of the ball. If the ball is not thrown within 5 seconds, it is a 5-yard penalty and loss of down. The 5-second rule is in effect during a muffed snap, which is a live ball and may be recovered by the offense and thrown, or recovered by the defense and returned.<br \/>\nIt is illegal for the defensive team to count the five seconds out loud (even from the sidelines. Officials will issue one warning. Teams will be assessed a 15-yard penalty for unsportsmanlike conduct on the second offense.<br \/>\nIn the event of a deflected \/ batted ball by the defender that is caught by the quarterback, he may run with the ball (even though it may be caught behind the line of scrimmage). The quarterback may NOT throw the ball again.<br \/>\nThe quarterback can receive the snap from center either from between the center\u2019s legs or from a \u201cturn and throw\u201d method where the center may throw the ball to the quarterback from a standing position.<br \/>\nDouble passes (\u201cthrow backs\u201d) are allowed, so long as the first pass is thrown laterally or backwards and the second pass is released prior to the expiration of the five-second play clock. Dropped double passes are down at the spot.<br \/>\nHand-offs, pitches and laterals are all legal, but may not be advanced beyond the line of scrimmage. The receiver of the hand-off must throw the ball to a receiver beyond the line of scrimmage (or pitch it again). The 5-second rule is in effect and a forward pass must be thrown before the play clock expires.<br \/>\nHook and ladder plays are legal. A receiver may pitch the ball to another player, so long as the second player is even with, or behind the initial receiver. If the defense intercepts the pitch, it is a live ball and may be returned. If the ball hits the ground, it is dead at the spot.<br \/>\nFlag guarding is illegal. It will result in a 10-yard penalty and loss of down. Flag guarding by the quarterback in the end zone is a safety.<br \/>\nThe center may block the pass rusher. There is no blocking in the back and all blocks must be thrown with arms extended. Absolutely no cross-blocking, pull the defender down, holding, or blocks in the back. Other players may block the pass rusher, but there is no down-field blocking on receptions or interceptions. The play will be blown dead and the offending player may be called for an unsportsmanlike conduct penalty at the discretion of the official.<br \/>\nPass rusher must start at least five yards from line of scrimmage. If the rusher jumps the snap count, he must go back behind the rush mark before continuing to rush the quarterback (but he can still rush). Rusher must go for the quarterback\u2019s flags. There is absolutely no stripping or attempting to knock the ball out of the QB\u2019s hands. Any player may rush so long as they start beyond 5 yards from the line of scrimmage. In the event of a double pass (\u201cthrow-back\u201d), anyone may rush the ball carrier (no 5 yard rule).<br \/>\nRoughing the passer (hit any part of the qb hand) is a 10-yard penalty and an automatic 1st down.<br \/>\nBull rushing is illegal. The pass rusher must pick a side of the blocker. He may not try to run through the center. The rusher may make contact with his arms fully extended. The rusher may not lower his shoulder into the blocker.<br \/>\nReceivers may not interfere with the pass rusher\u2019s path to the quarterback. This is only in effect beyond the line of scrimmage. Receivers may stay back and block the pass rusher so long as they engage the rusher behind the line of scrimmage.<br \/>\n\u201cCanning\u201d (blocking, bumping, checking, etc.) the center is not allowed unless the center crosses the line of scrimmage.<br \/>\n\u201cBump &amp; run\u201d coverage is allowed by defense as long as the initial bump occurs within one yard of the line of scrimmage. This bump may continue for 5 yards. The receiver may use release moves to escape the bump. All checking \/ bumping must be done with extended arms and open hands, between the waist and shoulders. Contact to the receivers head or face is strictly prohibited. Defensive holding is a penalty. If the receiver is bumped out of bounds, he may reenter the field of play, but may not be the first player to touch the ball or it is an incomplete pass.<br \/>\nThe defender cannot contact the receiver beyond 5 yards, or when the ball is in the air. Face guarding is a pass interference penalty. The defender must turn and look for the ball. Pass Interference in the end zone will result in 1st and goal at the one-yard line.<br \/>\nThere is absolutely no stripping of the ball allowed. Players must attempt to pull the ball carrier\u2019s flags. The defender may knock the ball away as a receiver is trying to establish possession, but once the ball is secured, it may not be stripped.<br \/>\nInterceptions are live and may be returned. One pitch or lateral is allowed on an interception return. An interception in the end zone \u2013 or inside the 10-yard line \u2013 and not advanced beyond the 10-yard line will be spotted at the 10.<br \/>\nFumbles are blown dead at the spot of the fumble. There is no change of possession (no piling on).<br \/>\nOffensive offsides is a dead ball penalty. Five yards, replay the down.<br \/>\nDefensive offsides is a \u201cfree play\u201d for the offense. Five yards, replay the down (or take the result of the play).<br \/>\nIf a ball carrier falls to the ground without being contacted by a defensive player, he may get up and run, unless touched while down.<br \/>\nAll offensive players must be set for one second before the snapped. Only one player may be in motion at the snap. Motion must be lateral (no forward motion). If two or more players shift, they must be set for one second before the snap.<br \/>\nIf the last defender available to make a play on a ball carrier holds, pushes, tackles, or in any way impedes the offensive player\u2019s progress without pulling the flags, the result of the play is a touchdown, unless declined by the offense. It is a judgement call by the official.<br \/>\nThere is no kicking in X Flag Football. If the offense declares a \u201cpunt\u201d on 4th (or any) down, the ball will automatically be placed on the opponent\u2019s 10-yard line. If the offense elects to punt, then decides not to, a time out will be charged to that team. If the team has no time-outs left, they must punt.<br \/>\nOUTLAWED PLAYS \u2013 #1 A QB cannot throw a forward pass to himself. It has to be at least touched by a player on the offense or defense (with some intent of doing so). #2 The QB cannot bounce the pass off the centers back and run with it as a completed pass. Both of these calls will result in an incomplete pass and are at the discretion of the officials.<br \/>\nThe referee must blow the whistle in on every change of possession.<br \/>\nThe defense may only call for offsides if the play results in a first down.<br \/>\nPenalties<br \/>\nOffense<br \/>\nOffsides: 5 yards &amp; replay the down.<br \/>\nDelay of Game: 5 yards &amp; replay the down.<br \/>\nOffensive Holding \/ Illegal Block: 5 yards &amp; loss of down.<br \/>\nQuarterback crossing the line of scrimmage prior to pass: 5 yards &amp; loss of down.<br \/>\nForward pass caught behind the line of scrimmage: 5 yards &amp; loss of down.<br \/>\nIllegal procedure (\u201ctrips\u201d): 5 yards &amp; replay the down<br \/>\nOffensive pass interference: 5 yards &amp; loss of down.<br \/>\nFlag guarding: 10-yard penalty from spot of infraction &amp; loss of down. 1st down yardage prior to penalty results in 1st down. FLAG GUARDING only occurs if the defender DOES NOT pull the flag. If the flag is pulled, IT IS NOT FLAG GUARDING. MOST, IF NOT ALL, FLAG FOOTBALL LEAGUES HAVE THIS FUNDAMENTAL RULE.<br \/>\nUnsportsmanlike conduct: 15-yard personal foul from end of play (the down counts). First unsportmanlike penalty will result in the player sitting out a series. Second offense, the player will be suspended for the rest of the game. NOTE: Loss of down penalties on a PAT attempt nullify the try (whether successful or not).<br \/>\nImpeding the rusher: The offensive player must avoid the rusher beyond the line of scrimmage. Contact or not, getting in the pass rusher\u2019s way is impeding the rusher. The penalty is 5 yards and loss of down.<br \/>\nDefense<br \/>\nHolding ball carrier \/ Illegal flag pull: 5-yards added to end of run.<br \/>\nStripping: 5-yards from the spot of the foul.<br \/>\nRoughing the passer: 10 yards &amp; automatic 1st down.<br \/>\nIllegal rush (not 5 yards back): 5 yards &amp; replay the down or result of the play (offense may decline).<br \/>\nBull rush: 10 yards &amp; replay the down.<br \/>\nIllegal contact (the ball has the not left the qb\u2019s hand): 10 yards &amp; replay the down.<br \/>\nPass interference: Automatic 1st down at the spot of the foul.<br \/>\nPass interference in the end zone: 1st &amp; goal at the one-yard line<br \/>\nUnsportsmanlike conduct: 15-yard personal foul (automatic 1st down).<br \/>\nForceout by defender will result in a spot foul and automatic first down.<br \/>\nGeneral<br \/>\nFirst pesonal foul: Player will be suspended for 1 series (offense or defense). Second personal foul: Player is ejected from the game<br \/>\nFighting: Player is ejected from the game, potentially suspended, expelled from XFF and the team loses their forfeit bond.<br \/>\nOffical clock: The clock will not stop if the losing team commits a penalty.<br \/>\nZero tolerance for any verbal or physical abuse by any player or fan towards any XFF official (referee, Field Manager, owner, etc). Violation of this rule could result in an automatic ejection for the game and will be subject to further decipline by XFF management.<br \/>\nRAIN \u2013 We will play in rain unless the field is not playable. This is usually determined by the school district, city, or field manager. The schedule page will be updated to reflect the game status. If you DO NOT get a call or see the games cancelled on the schedule page, then the GAMES ARE ON.<\/p>\n<p>Download 5 man rules book<\/p>\n<p>\u2122<\/p>\n\n\t\t<\/div> \n\t<\/div> \n\t\t\t\t<\/div>\n\t\t\t<\/div> \n    \n\t\t\t<div id=\"accordion_69e90be6146d5_1776880614\" class=\"wpb_accordion_section group\" style=\"\">    <style type=\"text\/css\" scoped>\r\n        #accordion_69e90be6146d5_1776880614 h3.ui-accordion-header-active a{\r\n                    }\r\n    <\/style>\r\n    \n\t\t\t\t<h3  class=\"wpb_accordion_header ui-accordion-header\"><a style=\"background-color:;color:\" href=\"#8-man-eligible-rules\">8 Man Eligible Rules<\/a><\/h3>\n\t\t\t\t<div style=\"background-color:\" class=\"wpb_accordion_content ui-accordion-content vc_clearfix\">\n\t\t\t\t\n\t<div class=\"wpb_text_column wpb_content_element \">\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>THE FOLLOWING INFORMATION IS INTENDED TO GIVE TEAMS AND PLAYERS A GENERAL GUIDE OF THE RULES UNDER WHICH XFLAGFOOTBALL 8 MAN LEAGUE PLAYS.<\/p>\n<p>PLAYING FIELD<br \/>\nThe Elite, A &amp; B Divisions of the XFlagFootball League plays on regulation 45 X 100 yard fields with 10yrd end zones. The C and some B division games are played on a 45 X 80 yard field. All teams may play on the larger fields during playoffs and Championship game.<\/p>\n<p>FIRST DOWN<br \/>\nThere are four (4) first down &#8220;ZONES TO GAIN&#8221; of 20 yards each. Once a first down is gained, it may not be re-crossed during the same series.<\/p>\n<p>TIME<br \/>\nGame consists of Four (4) quarters of 12 minutes each. Clock stops only on a called time-out or injury. However, in the last two (2) minutes of the half and game. Time is kept according to regular &#8216;Stop Clock&#8221; rules. The clock stops on the following:<\/p>\n<p>Incomplete Pass<br \/>\nTime Out<br \/>\nOut of Bounds<br \/>\nPenalty (If a team commits an attentional penalty to stop the clock it will be Unsportsmanlike Conduct 15 yard penalty and a 30 second time run off)<br \/>\nOffense has 25 seconds to put the ball in play after the official declares it ready.<br \/>\nTeams have three time-outs per half. They may not be carried if unused.<br \/>\nAny player on the field may call time out.<br \/>\nFORMAT<br \/>\nXFlagFootball 8 Man play&#8217;s with eight (8) players a side. A team may start the game with seven (7) players. If at any time during the game a team can only field six (6) players the game will be called. The opposing team may either take the score at the time of the forfeit or a 7-0 win.<\/p>\n<p>ROSTERS<br \/>\nTeams can put a maximum of 20 players on their roster. Rosters are due before the first game of the season. Rosters become frozen after a teams 4th game of the season. Within the first 2 weeks of the season and prior to the 4th game, a player may decide to play for another team in the league. However, a player may play in only one game during the day.<\/p>\n<p>Players that are rostered on an Elite Division team may not be picked up as a player in lower division game that needs players to start a game.<br \/>\nPADDING &amp; EQUIPMENT<\/p>\n<p>No pads are allowed on any part of the upper torso including arms and hands. (kneepads are o.k.).<br \/>\nAce bandages are accepted for muscle pulls, except when used to support other padding.<br \/>\nMouthpieces and eye protection are encouraged.<br \/>\nKnee brace and lower limb prosthesis hinges must be covered (neo-prene wrap).<br \/>\nHats with brims (Baseball cap etc..) are not allowed. Headgear that have ends that could be pulled are not allowed.<br \/>\nNo casts of any kind may be worn.<br \/>\nNo metal cleats of any kind are allowed on the playing field.<br \/>\nTeam must always wear same colored uniform. Teams shall bring to the game an opposite set\/color(Dark\/Light) of uniform tops. If two teams are wearing the same color tops, a coin toss will determine who wears team colors.<br \/>\nTeam must provide flags and footballs.<br \/>\nFootballs must be official Collegiate or NFL size and weight.<br \/>\nKICK -OFFS &amp; PUNTS<br \/>\nThere are no kick-offs. Ball is placed on teams own 20 yard line at the beginning of game, start of the second half and after all scores.<\/p>\n<p>All declared punts must be announced to the referee before the ball is ready for play.<br \/>\nKicking team must re-declare punts on any replay of down, including time-outs.<br \/>\nNo direct snap is allowed.<br \/>\nA scrimmage kick, which fails to cross the scrimmage line, continues in play and all players are eligible to catch the ball and advance it.<br \/>\nPlayer must punt the ball used by the offense. Teams cannot bring in a different ball just for punts.<br \/>\nUpon possession of the snap, the punter must immediately attempt to kick the ball in a continuous and forward motion.<br \/>\nSCORING<br \/>\nTeams will be given a total of six (6) points for touchdowns. Teams may attempt extra points by either running or passing the ball into the end zone after a score. Point total is as follows:<\/p>\n<p>One (1) point conversion &#8211; attempted from the 5-yard line.<br \/>\nTwo (2) -point conversions &#8211; attempted from the 10-yard line.<br \/>\nOn Extra point attempts, Defense may score if situation allows (I.E. Intercepted pass) If scored, teams receive 2pts<br \/>\nSafety &#8211; Teams scoring a safety is awarded Two (2) points. Scoring Team regains possession of ball on own 40-yard line (20 yard line on C Division field), Or back to Mid-field in overtime play.<br \/>\nFUMBLES<\/p>\n<p>All fumbles and muffs (When possession has or has not been made and ball touches ground) are &#8220;DEAD&#8221; and belong to the team last in possession. (Ball placed at spot of last possession.)<br \/>\nExceptions:<\/p>\n<p>On a punt. If receiving team muffs a kick. Receiving team will receive the ball at spot of touch.<br \/>\nOn a declared punt, a muffed ball by the punter is not dead. Punter may pick up the ball and punt.<br \/>\nOFFENSE<\/p>\n<p>Formations &amp; Procedures<\/p>\n<p>Everyone is eligible to receive passes, laterals and hand-offs.<br \/>\nOffense must have four (4) players on the line of scrimmage at the snap of the ball.<br \/>\nShifts are allowed.<br \/>\nOne man in motion is allowed. * Note: A receiver who goes in motion from the line of scrimmage, must retreat a minimum of 5 yards before going in motion.<br \/>\n3 &amp; 4-point stances are allowed.<br \/>\nPlayers on Line of scrimmage must keep shoulders square to the line of scrimmage.<br \/>\nDirect runs are allowed &#8211; A hand-off or pass is not required.<br \/>\nBlocking<\/p>\n<p>Blocking is with hands open and palms facing opponent and arms extended.<br \/>\nPlayer must stay on their feet when blocking an opponent.<br \/>\nNo chop blocks.<br \/>\nA player may not leave their feet to block an opponent.<br \/>\nNo contact of any kind is permitted above the shoulders and below the waist.<br \/>\nNo tripping.<br \/>\nLimited use of hands is permitted by the offense lineman on pass blocking, hands may be thrust forward, but contact must be inside frame.<br \/>\nNo blocking with forearms or elbows.<br \/>\n&#8220;Two on One&#8221; blocking is permitted only from the line of scrimmage and behind.<br \/>\nPassing<\/p>\n<p>The offensive team may throw unlimited forward passes as long as the passer is behind the line of scrimmage.<br \/>\nPasser may immediately spike the ball forward to the ground to stop the clock.<br \/>\nRunning<\/p>\n<p>The runner may not guard flags, straight-arm, or run into (charge) A defender<br \/>\nThe runner must attempt to avoid the defender.<br \/>\nPlayer must start the play with flags.<br \/>\nA runner who has possession of the ball and loses their flags during a play without them being de-flagged by an opponent may simply be touched by a defender between the shoulders and the knees.<br \/>\nDEFENSE<\/p>\n<p>Formations &amp; Procedures<\/p>\n<p>Any formation is allowed.<br \/>\nDefense may use hands, but not hold opponent.<br \/>\nBump and run pass defense is allowed until the ball is thrown. The five-yard bump rule and the NFL one bump rule do not apply. Defensive interference does not apply until the pass crosses the line of scrimmage.<br \/>\nThe defense may not hold, tackle or push a runner out of bounds.<br \/>\nThe defense may strip the ball from the runner or quarterback if, in the judgment of the official, the defender did not commit any foul (holding, roughing or tackling the ball carrier).<br \/>\nOVERTIME<\/p>\n<p>If after the end of regulation play the game is tied, the following format will be followed:<\/p>\n<p>Hybrid Collage Rules:<\/p>\n<p>Coin Toss. The winner of the coin toss picks O or D.<br \/>\nEach team will start at the 20 going in to the Goal line and gets 4 plays.<br \/>\nIf the 1st team does not score we will note the yardage they gain. To win the game the other team must out gain the 1st team or score a touchdown.<br \/>\nIf the 1st team scores they can choose to go for 1 or 2 PAT. The apposing team must match the 1st teams point total. If the the 2nd team achieves a greater point total the game will be over. If both teams SCORE a touchdown and they match PATs then a 2nd Over Time will be played with the opposite team starting with the ball.<br \/>\nIf the game reaches a 3rd Over Time teams MUST go for a 2PAT after a score and game play will continue until a team wins.<br \/>\nPenalties are enforced as normal<br \/>\nPENALTIES<br \/>\nAll penalties are 5, 10 &amp; 15 yards.<\/p>\n<p>PROTESTS<\/p>\n<p>Rule Interpretation:<br \/>\nProtests pertaining to rule interpretation will be handled on the field. Manager must use a time-out to question a rule interpretation. If officials decide that the rule was enforced incorrectly, then the team will receive their time-out back. If officials decide the play will stand as called, team will forfeit the called time-out.<\/p>\n<p>Illegal Player:<br \/>\nIf a manager believes that a team is playing an ineligible. The following procedure should be followed:<\/p>\n<p>* Before the game:<br \/>\nTo prevent a protest: Request the official to ask opposing manager about the eligibility of player.<\/p>\n<p>* During the game:<br \/>\nManager may officially protest the eligibility of a player anytime before the game has ended. If the roster is not available for verification, official will then write the name of protested player on stat card, notify the opposing manager that the game is under protest and then resume play. Official will then submit protest to League Director who will check official roster. The playing of an ineligible player will result in an automatic forfeit and the suspension of that player (To be determined by League Director) and suspension of the manager (To be determined by League Director). In addition, Opposing manager may take the result\/score of the game played or a 7-0 forfeit win.<\/p>\n<p>ROUGH AND DANGEROUS PLAY<br \/>\nRough and dangerous play will at no time and under no circumstances be tolerated. Game officials will enforce all rules strictly, especially those relating to safety and sportsmanship (Taunting of Teams, players, officials and spectators). If after one warning by the official the manager cannot restrain team\/player the official may forfeit the game.<\/p>\n<p>PROFANITY<br \/>\nBecause of numerous complaints by users in the park about the consistent use of profanity by players, the league will institute the Profanity rule. Officials are directed by the league to penalize players (15 yards Unsportsmanlike Conduct) for loud profanity. Any player penalized for a second Unsportsmanlike penalty will be ejected from the game. Remember that there are other users in the park, especially kids. This applies to sideline conduct as well. Please assist the league in reminding your players and spectators of this unnecessary behavior.<\/p>\n<p>EJECTION&#8217;S<br \/>\nPlayers ejected from the game must leave the playing area (including sidelines) if directed by the official or League Director within 3 minutes. Manager must provide to the official full name of ejected player. The ejection of a player(s) is an automatic 1 game suspension. Officials do have the authority to eject player for only the game played. League Director has discretion of all disciplinary actions. ** Players ejected from more than one game during the course of the season will be removed from the balance of the season.<\/p>\n<p>LEAGUE\/TEAM\/PLAYER\/OFFICIAL\/SPECTATOR CONDUCT<br \/>\nXFLAGFOOTBALL will not tolerate any physical or verbal abuse from any team, player, official or spectator towards any team, player, official or spectator. Individuals or teams who continue to disregard this rule will be removed from league. Individuals who causes bodily harm to another player, official or spectator will be subject to immediate removal from the league and an incident report will be filed with the San Diego Police Department. ALL THREATS WILL BE TAKEN SERIOUSLY!!<\/p>\n<p>BLOOD RULE<br \/>\nA player, coach or official who is bleeding, or has an open wound, or has blood on his body or clothing, shall be prohibited from participating further in the game until appropriate treatment has been administered. If first aid is required for player, the player must be immediately removed from the game unless treatment can be administered within a reasonable mount of time.<br \/>\nA player, coach or official will not be allowed to participate unless:<\/p>\n<p>1. All bleeding has been stopped<br \/>\n2. Any exposed cut or scrape, which has bled has been completely covered.<br \/>\n3. Bloody clothing has been removed, disposed of properly and replaced.<\/p>\n<p>ALCOHOL<\/p>\n<p>Alcoholic beverages are not allowed on the playing field or to be consumed while playing. Players in an inebriated condition will not be allowed to play.<br \/>\nMISCELLANEOUS<\/p>\n<p>Children must be supervised at all time and be at least 15 yards from the sideline.<br \/>\nSpectators must be at least 10 yards from the sideline.<br \/>\nChildren will not hold the down marker.<br \/>\nNo vehicles on the field.<\/p>\n<p>(City Regulation \u2013 Violaters may be Cited by Police or Park Rangers)<\/p>\n<p>No glass containers are allowed in the park.<br \/>\n(City Regulation \u2013 Violaters may be Cited by Police or Park Rangers)<\/p>\n<p>No Smoking in the park.<br \/>\n(City Regulation \u2013 Violaters may be Cited by Police or Park Rangers)<\/p>\n<p>* Managers are responsible for cleaning up their team&#8217;s trash. Please use trash receptacles that are provided on the sidelines.<br \/>\n(City Regulation \u2013 Violaters may be Cited by Police or Park Rangers)<\/p>\n<p>* No dogs allowed in the area or areas surrounding the playing areas.<br \/>\n(City Regulation \u2013 Violaters may be Cited by Police or Park Rangers)<\/p>\n<p>No Bicycles on the field!!!<br \/>\nLock Bicycles to bike racks located throughout the park.<\/p>\n<p>Download 8 man eligible rules<\/p>\n<p>\u2122<\/p>\n\n\t\t<\/div> \n\t<\/div> \n\t\t\t\t<\/div>\n\t\t\t<\/div> \n    \n\t\t\t<div id=\"accordion_69e90be615c2f_1776880614\" class=\"wpb_accordion_section group\" style=\"\">    <style type=\"text\/css\" scoped>\r\n        #accordion_69e90be615c2f_1776880614 h3.ui-accordion-header-active a{\r\n                    }\r\n    <\/style>\r\n    \n\t\t\t\t<h3  class=\"wpb_accordion_header ui-accordion-header\"><a style=\"background-color:;color:\" href=\"#8-man-none-eligible-rules\">8 Man None Eligible Rules<\/a><\/h3>\n\t\t\t\t<div style=\"background-color:\" class=\"wpb_accordion_content ui-accordion-content vc_clearfix\">\n\t\t\t\t\n\t<div class=\"wpb_text_column wpb_content_element \">\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>Starting a Game<br \/>\n1. All games will start at their scheduled time or as soon as possible if the preceding game runs<br \/>\ninto over time.<br \/>\n2. At the beginning of each game the referee will flip a coin to decide who will receive and who will kick, we will automatically switch directions at half time. NO MORE DEFERMENT<br \/>\n3. At scheduled game time a team must have at least 6 legal players on the field ready to play.<br \/>\n4. Teams cannot be forced to start earlier than scheduled, but may start earlier if both teams<br \/>\nagree.<br \/>\n5. In the event of a forfeited game, the teams will be allowed to use the field for a limited time to<br \/>\npractice. The field must be vacated 10 minutes prior to the scheduled start of the next game.<br \/>\n6. Forfeiting team must pay for both teams referee fees, before they are able to play their next<br \/>\nscheduled game.<\/p>\n<p>Uniforms<br \/>\n1. Jersey: The body of the jersey should be the same basic color and be numbered. If a player doesn&#8217;t have a number he will be listed as # 99 in the stat program<br \/>\n2. Shoes: Only one piece molded rubber shoes are acceptable or football cleats that screw INTO<br \/>\nthe shoe are acceptable. NO METAL SPIKES.<br \/>\n3. ALL PANTS\/SHORTS MUST BE A DIFFERENT COLOR THAN THE FLAGS.<br \/>\n4. baseball caps must be worn backwards<br \/>\n5. Ball: The ball must meet specifications of size and shape for a regulation college football. Teams<br \/>\nmay use a ball of their choice when on offense. Teams must provide the game ball.<br \/>\n6. Flag Belt: All eligible players must wear flags; flag must be Flag-A-Tag Sonic Flag Football Belts.<br \/>\n7. The flags must be of contrasting color to the pants, pants trim and\/or shorts.<br \/>\n8. No article of clothing shall cover any portion of the flag belt. Jerseys must be long enough to tuck in or short enough to a minimum height of 2 inches from the bottom of the jersey to the waste line. Penalty: 5 yards for any player involved with this infraction.<br \/>\n9. Teams must provide their balls and jerseys.<br \/>\n10. Padding: Helmets of any nature, shoulders or forearms of any kind is prohibited.<br \/>\n11. Stickum of any kind is not permitted.<br \/>\n12. All glasses must be prescription and strapped<\/p>\n<p>1. All games shall be 40 minutes in duration, divided into 2 &#8211; 20 minute halves with a 5 minute half time<br \/>\nA. Each time receives 2 time outs per half<br \/>\nB. Referees are the official timekeepers.<\/p>\n<p>2. 25 second play clock, starts once ball is spotted by official.<\/p>\n<p>3. In the final 2 minutes of the game the clock stops for: Incomplete passes or spiking the ball to the ground, out of bounds, score, time out, non-loss of down penalties, change of possession and fair catch. (Ball must be spiked immediately; a delayed spike may result in intentional<br \/>\ngrounding). And ball can be spiked out of the shotgun formation<\/p>\n<p>4. Overtime Rule: In case of a tie score at the end of regulation play, the captains will be brought together for a coin toss and 1 endzone will be used the team that wins the coin toss will choose offense or defense, the team that starts on offense will choose 1 point conversion from 3 yard line or 2 point conversion from the 10 yard line if conversion attempt is failed the other team has the opportunity to win the game by scoring if that is not successful that team stays on offense and this process will continue.<\/p>\n<p>If the team that starts first scores and the other team scores then overtime is continued.<br \/>\nIf the team that starts first is unsuccessful and the other team scores then game is over.<br \/>\nIf a pass is intercepted during overtime it can be returned for a win.<\/p>\n<p>80 yards in length (total of 100 yards with end zones)<br \/>\n40 yards wide<br \/>\n10 yard end zones<br \/>\nFirst downs- marked at 20 yard intervals<br \/>\n*Field size can be modified in the event the regular field is not available<\/p>\n<p>Kick Off<br \/>\n1. Kick-off begins each half of the game . Kick off will take place from the twenty yard line. Receiving team must have 4 players lined up at the 40 yard line when the ball is kicked. The ball must travel over the forty in the air if not ball is spotted where it hits the ground.<\/p>\n<p>2. Touchback starting position is at the 20-yard line.<\/p>\n<p>3. Kick off out of bounds between the goal lines untouched in bounds by the receiving team is a foul (illegal procedure). Receiving team may take the ball where it goes out or at their 35-yard line.<\/p>\n<p>4. There are on-side kicks. Onside kicks can only be attempted in the final two-minutes of the game and the losing team MUST be within 18 points. A successful onside kick is made if the ball is kicked pass the receiving team&#8217;s 20-yard line and the kicking team prevents the receiving team from advancing the ball pass their own 20-yard line.<br \/>\na) Touchbacks &amp; Illegal procedures will result in a FAILED onside kick.<br \/>\nb) If a penalty is called on the receiving team and the result of the penalty is spotted inside<br \/>\ntheir 20-yard line. This is a SUCCESSFUL onside kick.<br \/>\nc) If the kicking team successfully achieves an onside kick, they will begin possession at their own 40-yard line.<\/p>\n<p>Game Play<br \/>\n1. Receptions require 1 foot inbounds to be a completed pass.<\/p>\n<p>2. A minimum of 5 players must be on the line of scrimmage for the offense. (Three linemen and one eligible player on each side of the ball). Any time after the ball is set one player may be in motion, however, not toward their opponent&#8217;s goal line until the ball is snapped.<\/p>\n<p>3. Mercy Rule: If one team leads their opponent by 18 points or more when the referee announces the 2-minute warning, the game will be ended at that point.<\/p>\n<p>4. Blocking Rule: OPEN HANDS ONLY. NO FOREARMS<\/p>\n<p>5. Hurdling: Ball carrier can only hurdle over falling players. Ball carriers feet may leave the ground while making a football move but cannot leave the ground into a defender, must make an attempt to go around.<\/p>\n<p>6. lineman are not required to wear flags. If flag falls off on its own it becomes one hand touch to ball carrier.<\/p>\n<p>7. Blood Rule: Any time a player in the game is bleeding, he must leave the game until the bleeding is stopped and the wound is covered. Excessive blood on the uniform requires the player to change clothing. Teams must provide their own 1st aid kit.<\/p>\n<p>8. Language &#8211; THERE WILL BE ZERO TOLERANCE ON VULGAR OR INAPPROPRIATE LANGUAGE BY TEAMS AND THEIR IDENTIFIABLE SPECTATORS. PLAYERS AND IDENTIFIABLE SPECTATORS THAT USE VULGAR OR INAPPROPRIATE LANGUAGE WILL BE IMMEDIATELY EJECTED FROM THE GAME AND THE PARK.<\/p>\n<p>9. It is the responsibility of the offense to retrieve overthrown balls. If this rule is ignored the play clock will start on refs notification.<\/p>\n<p>Punting the Ball<br \/>\n1. All punts must be declared. The snap must be a shotgun and punter must be at least 3 yards back from center. Defense must have at least 4 players at line of scrimmage and 3 of them must be heads up.<\/p>\n<p>Offense.<br \/>\n1. Center and 2 tackles are ineligible<\/p>\n<p>2. Center must snap the ball between the legs.Shotgun or direct snap<\/p>\n<p>3. The offense must line up with at least a tight end or receiver outside each tackle.<\/p>\n<p>4. scoring is 6 points for touchdown, 1 point from 3 yard line, 2 points from 10 yard line. All extra points can be returned for 2 points.<\/p>\n<p>Defense:<br \/>\n1. Must have 3 men lined up heads up to center and 2 tackles.<\/p>\n<p>2. Defender is allowed open hand blocking on receivers up to 5 yards from line of scrimmage.<\/p>\n<p>Penalties<br \/>\n1. A player in the judgment of the official, is taunting opponents or is arguing with an official will be given an unsportsmanlike conduct.<\/p>\n<p>2. Unsportsmanlike conduct \/ Personal foul\u2026 1st Offense: 15 yards or automatic 1st down. 2nd Offense: Same as above Plus player is ejected.<\/p>\n<p>Offensive Penalties<br \/>\nFalse start\/ offside : 5 yard (replay down)<br \/>\nIllegal motion: 5 yards (replay down)<br \/>\nDelay of game: 5 yards (replay down)<br \/>\nIllegal formation: 5 yards (replay down)<br \/>\nOffensive Pass Inference: 10 yards + loss of down<\/p>\n<p>Spot fouls:<br \/>\nHolding\/illegal block\/clipping\/ diving\/hurdling: 10 yards from spot<br \/>\nFlag guarding: 10 yards from spot + loss of down<br \/>\nHands to face: 10 yards from spot<br \/>\nIntentional grounding: 10 yards from previous spot and loss of down. Or from the spot if penalty occurs more than 10 yards. If penalty happens in team&#8217;s own end zone it&#8217;s a safety.<\/p>\n<p>Charging\/lowering shoulder: running through a defensive player who has established position:<br \/>\n10 yards from spot + loss of down<\/p>\n<p>Defensive Penalties<br \/>\nOffside: 5 yards<br \/>\nEncroachment: 5 yards<br \/>\nPass interference: spot foul + automatic 1st<br \/>\ndown<br \/>\nRoughing the quarterback: 15 yards + automatic 1st<br \/>\ndown<br \/>\nDefensive holding: 10 yards (spot foul)<br \/>\nIllegal contact (contact on WR after 5 yards, ball not in air): 5 yards spot foul<br \/>\nIllegal formation (no 3 lineman or lineman not at least lined up on shoulder): 5 yards<br \/>\nHands to face: 10 yards from spot<br \/>\nTackling: 10 yard penalty from spot.<\/p>\n<p>Last Man Rule &#8211; The offense will be awarded a first and goal from the one yard line if the LAST defender tackles the ball carrier and the ball carrier has a clear path to the end zone.<\/p>\n<p>When a flag is pulled the defender must hand the flag back to ball carrier \u2013delay of game 10 yard penalty.<br \/>\nPushing player out of bounds \u2013 roughing \u2013 15 yard penalty<\/p>\n<p>8 man none eligible rules<\/p>\n<p>\u2122<\/p>\n\n\t\t<\/div> \n\t<\/div> \n\t\t\t\t<\/div>\n\t\t\t<\/div> \n    \n\t\t\t<div id=\"accordion_69e90be61611b_1776880614\" class=\"wpb_accordion_section group\" style=\"\">    <style type=\"text\/css\" scoped>\r\n        #accordion_69e90be61611b_1776880614 h3.ui-accordion-header-active a{\r\n                    }\r\n    <\/style>\r\n    \n\t\t\t\t<h3  class=\"wpb_accordion_header ui-accordion-header\"><a style=\"background-color:;color:\" href=\"#coed-rule-book\">COED Rule Book<\/a><\/h3>\n\t\t\t\t<div style=\"background-color:\" class=\"wpb_accordion_content ui-accordion-content vc_clearfix\">\n\t\t\t\t\n\t<div class=\"wpb_text_column wpb_content_element \">\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>Team Rosters<br \/>\nTeams may carry up to 12 players on their roster. Players may be added through the 5th game of the season. All players must sign both the XFF waiver and roster before they are eligible to play. It is the team captain&#8217;s responsibility to verify that each player has signed the roster and waiver before any game is played. It will be up to the discretion of the league whether or not a player will be allowed to play on multiple teams in one league. As a general rule, a &#8220;B&#8221; player may play on an &#8220;A&#8221; team, but an &#8220;A&#8221; player will not be allowed to play on a &#8220;B&#8221; (or &#8220;C&#8221;) team. Players may only play on one team in any XFF tournament.<\/p>\n<p>The XFF Grid<br \/>\nThe playing field is 80 yards x 30 yards and consists of a 60\u00adyard field of play and two 10\u00adyard end zones.<br \/>\nYard markers will denote mid\u00adfield (the 30\u00adyard line) and both 10\u00adyard lines. End zone pylons will mark the goal line.<\/p>\n<p>Equipment<br \/>\nAll players must wear the same color shirts \/ jerseys with permanent numbers on the back. All shirts must be tucked in. Baseball caps may be worn backwards. Jewelry is not allowed.<\/p>\n<p>All players should wear cleats (both molded and detachable are allowed). Tennis shoes are acceptable, but are not recommended. Metal cleats are strictly prohibited. Anyone found wearing baseball &#8220;spikes&#8221; will be ejected from the game.<\/p>\n<p>All players will use official Sonic pop flag belts (provided at the field). Belts are to be worn around the waist with flags on the hips.<\/p>\n<p>Scheduling<br \/>\nX Flag Football reserves the right to modify the schedule, and will notify affected team captains as soon as possible. Schedule changes will also be posted on the XFF website. Captains and players are encouraged to check the online schedule for changes. Team captains are responsible for notifying their teammates of schedule changes.<\/p>\n<p>XFF Code of Conduct<br \/>\nAll players shall respect the calls of the XFF officials.<\/p>\n<p>Any player involved in fighting will be immediately ejected from the game and subject to further suspension at the discretion of the league. Games may be &#8220;double\u00adforfeited&#8221; due to fights. Teams instigating fights will be expelled from the league. League fees will not be refunded for team expulsion due to fighting. Unsportsmanlike conduct, including trash talking and rough play will not be tolerated. This is a FLAG football league. Anyone not abiding by the XFF Code of Conduct may be ejected from games and potentially suspended from league play.<\/p>\n<p>No littering! This includes sunflower seeds. Teams must clean up their sideline immediately after their game. Any player who threatens or abuses (either physically or verbally) an XFF official before, during or after a game will be suspended from at least 1 week of games. Reinstatement will be determined based on the severity of the incident. Regardless of whether it is intentional or not, players receiving a second personal foul in the same game will be automatically ejected.<\/p>\n<p>Counting down the five\u00adsecond play clock out loud is illegal. Officials will give one warning. The second offense is a 15\u00adyard unsportsmanlike conduct penalty.<br \/>\nCaptains are responsible for distributing the XFF rules and Code of Conduct to their team members. Only offensive or defensive captains are allowed to discuss calls and \/ or decisions with officials during the game. XFF Referees have the discretion to penalize players\/teams for violations not clearly outlined in the rules. (for example, having players sit out a series for a near scuffle, trash talking, etc). The ref&#8217;s decision is final and binding. Players are expected to respect the ref&#8217;s calls and act as a responsible adult would. Players in violation of this, place their future playing time in the hands of XFF Management. XFF reserves the right to suspend any particular player(s)\/team(s) from any location(s) for an indefinite amount of time. XFF&#8217;s goal is to promote a safe, non\u00adviolent league for players, their friends and family.<\/p>\n<p>Game Clock<br \/>\nGames will consist of two 20\u00adminute halves. Each team may use 3 time outs per half. If a team is leading by more than 28 points in the second half, they may not use their remaining time outs.<\/p>\n<p>The offense has 25 seconds between plays (officials count down time from setting the markers). Delay of game is a penalty (5 yards, replay the down). The game clock will be kept by an XFF official and may be stopped at their discretion. The clock will stop during the last two minutes of the second half if the score is within 14 points (14 points or less) (&#8220;Regulation Clock&#8221;) in the following situations:<\/p>\n<p>Incomplete passes<br \/>\nReceiver steps out of bounds<br \/>\nExtra point attempts<br \/>\nPenalties by the team that is Winning the game<br \/>\nQuarterback sacks (if the team that sacks is losing)<br \/>\n&#8220;Five\u00adsecond&#8221; penalties (If the team is winning)<br \/>\nTurnovers \/ Changes of possession<br \/>\nDuring Regulation Clock play, the clock will stop until the ball and markers are set in the following situations:<br \/>\nFirst downs<br \/>\nDefensive offsides (if that team is winning)<br \/>\nOffensive penalties (excluding quarterback sack and &#8220;five\u00adsecond&#8221; penalty).<br \/>\nScoring<br \/>\nTouchdown: 6 points<br \/>\n5\u00ad yard PAT: 1 point<br \/>\n10 \u00adyard PAT: 2 points<br \/>\nSafety: 2 points<br \/>\nInterception return for touchdown on PAT attempt: 2 points<br \/>\nForfeits<br \/>\nA game will be forfeited if a team is unable to start (or complete) a game with at least 4 players. In the event of a forfeit, the forfeiting team will surrender their $60 forfeit bond to cover both team&#8217;s game fees. In order to continue play for the season, the $60 forfeit bond must be replaced.<\/p>\n<p>Overtime<br \/>\nIf a game is tied at the end of regulation play, a tiebreaker will be played to determine the winner. Captains will meet with the official for a coin toss to determine possession of ball.<\/p>\n<p>Both teams are given 2 plays, with no time outs, from the opponent&#8217;s 10\u00adyard line (similar to the college football overtime). If the first team is unsuccessful in scoring, the opposing team takes possession at the 10\u00adyard line and has 2 plays to score. If they score, they win.<\/p>\n<p>If the first team is successful in scoring, they have the option of going for 1 or 2 points. The opposing team then tries their 2 plays to score and, if successful, attempts a conversion to either tie or win the game. If the opposing team does not score a touchdown or does not match the first team&#8217;s extra points, the game is over and the first team wins.<\/p>\n<p>If an interception occurs during overtime, the defense will take over at the 10 yard line unless the INT is returned for a TD. In this event, the defense will be awarded 6 points and the game will be over. If the game goes to a 3rd overtime, both teams must attempt 2\u00adpoint conversions.<\/p>\n<p>Coin Toss<br \/>\nOfficials will call each team captain for the coin toss prior to the game. Winner of the coin toss chooses to be on either offense or defense. Loser of coin toss decides direction of ball. After halftime, the teams switch sides. The team that started the game on defense gets the ball.<\/p>\n<p>Matriculation<br \/>\nTeams start possession at the 10\u00adyard line (there are no kickoffs). The offense has 4 downs to reach a first down at mid\u00adfield (the 30\u00adyard line), then 4 downs for another first down at the 10\u00adyard line. Once inside the 10, the offense only has 3 downs to score a touchdown. If the defense stops the offense from scoring on 4th and goal, the ball will be placed on the 10\u00adyard line regardless of where the stop was made.<\/p>\n<p>Game Play<br \/>\nThere must be at least one player on each side of the center and quarterback. The ball may not be snapped with a &#8220;trips&#8221; formation. Teams may line up with three receivers on one side, but must motion out of that formation before the snap of the ball. The receiver must have control of the ball with at least one foot in bounds. The receiver must not leave their feet (jumping \/ diving) to avoid a defender. Will result in a 5 yard penalty. Taking a knee does not stop the clock. Play clock will run until ball carrier is touched by defender. The quarterback may intentionally ground the football. It is a legal play and there is no penalty. In the event of an inadvertent whistle, the offense has the option to either replay the down or to take the play at the point the whistle was blown (unless the inadvertent whistle occurs during an interception return, in which case the ball will be spotted where it was when the whistle was blown). All players are eligible to catch a forward pass so long as they are beyond the line of scrimmage. The quarterback has 5 seconds to release the ball. Count starts on the snap of the ball. If the ball is not thrown within 5 seconds, it is a 5\u00adyard penalty and loss of down. The 5\u00adsecond rule is in effect during a muffed snap, which is a live ball and may be recovered by the offense and thrown, or recovered by the defense and returned. It is illegal for the defensive team to count the five seconds out loud (even from the sidelines. Officials will issue one warning. Teams will be assessed a 15\u00adyard penalty for unsportsmanlike conduct on the second offense. In the event of a deflected \/ batted ball by the defender that is caught by the quarterback, he may run with the ball (even though it may be caught behind the line of scrimmage). The quarterback may NOT throw the ball again.<\/p>\n<p>The quarterback can receive the snap from center either from between the center&#8217;s legs or from a &#8220;turn and throw&#8221; method where the center may throw the ball to the quarterback from a standing position. Double passes (&#8220;throw backs&#8221;) are allowed, so long as the first pass is thrown laterally or backwards and the second pass is released prior to the expiration of the five\u00adsecond play clock. Dropped double passes are down at the spot. Hand\u00adoffs, pitches and laterals are all legal, but may not be advanced beyond the line of scrimmage. The receiver of the hand\u00adoff must throw the ball to a receiver beyond the line of scrimmage (or pitch it again). The 5\u00adsecond rule is in effect and a forward pass must be thrown before the play clock expires. Hook and ladder plays are legal. A receiver may pitch the ball to another player, so long as the second player is even with, or behind the initial receiver. If the defense intercepts the pitch, it is a live ball and may be returned. If the ball hits the ground, it is dead at the spot. Flag guarding is illegal. It will result in a 10\u00adyard penalty and loss of down. Flag guarding by the quarterback in the end zone is a safety.<\/p>\n<p>The center may block the pass rusher. There is no blocking in the back and all blocks must be thrown with arms extended. Absolutely no cross\u00adblocking, pull the defender down, holding, or blocks in the back. Other players may block the pass rusher, but there is no down\u00adfield blocking on receptions or interceptions. The play will be blown dead and the offending player may be called for an unsportsmanlike conduct penalty at the discretion of the official. Pass rusher must start at least seven yards from line of scrimmage. If the rusher jumps the snap count, he must go back behind the rush mark before continuing to rush the quarterback (but he can still rush). Rusher must go for the quarterback&#8217;s flags. There is absolutely no stripping or attempting to knock the ball out of the QB&#8217;s hands. Any player may rush so long as they start beyond 5 yards from the line of scrimmage. In the event of a double pass (&#8220;throw\u00adback&#8221;), anyone may rush the ball carrier (no 7 yard rule). Roughing the passer (hit any part of the qb hand) is a 10\u00adyard penalty and an automatic 1st down.<\/p>\n<p>There is NO Contact in our Coed format.<br \/>\n.&#8221;Bump &amp; run&#8221; coverage is not allowed by defense. Face guarding is a pass interference penalty. The defender must turn and look for the ball. Pass Interference in the end zone will result in 1st and goal at the one\u00adyard line. There is absolutely no stripping of the ball allowed. Players must attempt to pull the ball carrier&#8217;s flags. The defender may knock the ball away as a receiver is trying to establish possession, but once the ball is secured, it may not be stripped.<\/p>\n<p>Interceptions are live and may be returned. One pitch or lateral is allowed on an interception return. An interception in the end zone \u2013 or inside the 10\u00adyard line \u2013 and not advanced beyond the 10\u00adyard line will be spotted at the 10.<\/p>\n<p>Fumbles are blown dead at the spot of the fumble. There is no change of possession (no piling on).<\/p>\n<p>Offensive offsides is a dead ball penalty. Five yards, replay the down.<\/p>\n<p>Defensive offsides is a &#8220;free play&#8221; for the offense. Five yards, replay the down (or take the result of the play).<\/p>\n<p>If a ball carrier falls to the ground without being contacted by a defensive player, he may get up and run, unless touched while down.<\/p>\n<p>All offensive players must be set for one second before the snapped. Only one player may be in motion at the snap. Motion must be lateral (no forward motion). If two or more players shift, they must be set for one second before the snap.<\/p>\n<p>If the last defender available to make a play on a ball carrier holds, pushes, tackles, or in any way impedes the offensive player&#8217;s progress without pulling the flags, the result of the play is a touchdown, unless declined by the offense. It is a judgement call by the official.<\/p>\n<p>There is no kicking in X Flag Football. If the offense declares a &#8220;punt&#8221; on 4th (or any) down, the ball will automatically be placed on the opponent&#8217;s 10\u00adyard line. If the offense elects to punt, then decides not to, a time out will be charged to that team. If the team has no time\u00adouts left, they must punt.<\/p>\n<p>OUTLAWED PLAYS \u2013 #1 A QB cannot throw a forward pass to himself. It has to be at least touched by a player on the offense or defense (with some intent of doing so). #2 The QB cannot bounce the pass off the centers back and run with it as a completed pass. Both of these calls will result in an incomplete pass and are at the discretion of the officials.<\/p>\n<p>The referee must blow the whistle in on every change of possession.<\/p>\n<p>The defense may only call for offsides if the play results in a first down.<\/p>\n<p>Penalties<\/p>\n<p>Offense<\/p>\n<p>Offsides: 5 yards &amp; replay the down.<\/p>\n<p>Delay of Game: 5 yards &amp; replay the down.<\/p>\n<p>Offensive Holding \/ Illegal Block: 5 yards &amp; loss of down.<\/p>\n<p>Quarterback crossing the line of scrimmage prior to pass: 5 yards &amp; loss of down.<\/p>\n<p>Forward pass caught behind the line of scrimmage: 5 yards &amp; loss of down.<\/p>\n<p>Illegal procedure (&#8220;trips&#8221;): 5 yards &amp; replay the down<\/p>\n<p>Offensive pass interference: 5 yards &amp; loss of down.<\/p>\n<p>Flag guarding: 10\u00adyard penalty from spot of infraction &amp; loss of down. 1st down yardage prior to penalty results in 1st down. FLAG GUARDING only occurs if the defender DOES NOT pull the flag. If the flag is pulled, IT IS NOT FLAG GUARDING. MOST, IF NOT ALL, FLAG FOOTBALL LEAGUES HAVE THIS<\/p>\n<p>FUNDAMENTAL RULE.<\/p>\n<p>Unsportsmanlike conduct: 15\u00adyard personal foul from end of play (the down counts). First unsportmanlike penalty will result in the player sitting out a series. Second offense, the player will be suspended for the rest of the game. NOTE: Loss of down penalties on a PAT attempt nullify the try (whether successful or not).<\/p>\n<p>Impeding the rusher: The offensive player must avoid the rusher beyond the line of scrimmage. Contact or not, getting in the pass rusher&#8217;s way is impeding the rusher. The penalty is 5 yards and loss of down.<\/p>\n<p>Defense<\/p>\n<p>Holding ball carrier \/ Illegal flag pull: 5\u00adyards added to end of run.<\/p>\n<p>Stripping: 5\u00adyards from the spot of the foul.<\/p>\n<p>Roughing the passer: 10 yards &amp; automatic 1st down.<\/p>\n<p>Illegal rush (not 5 yards back): 5 yards &amp; replay the down or result of the play (offense may decline).<\/p>\n<p>Bull rush: 10 yards &amp; replay the down.<\/p>\n<p>Illegal contact (the ball has the not left the qb&#8217;s hand): 10 yards &amp; replay the down.<\/p>\n<p>Pass interference: Automatic 1st down at the spot of the foul.<\/p>\n<p>Pass interference in the end zone: 1st &amp; goal at the one\u00adyard line<\/p>\n<p>Unsportsmanlike conduct: 15\u00adyard personal foul (automatic 1st down).<\/p>\n<p>Forceout by defender will result in a spot foul and automatic first down.<\/p>\n<p>General<\/p>\n<p>First pesonal foul: Player will be suspended for 1 series (offense or defense). Second personal foul: Player is ejected from the game<\/p>\n<p>Fighting: Player is ejected from the game, potentially suspended, expelled from XFF and the team loses their forfeit bond.<\/p>\n<p>Offical clock: The clock will not stop if the losing team commits a penalty.<\/p>\n<p>Zero tolerance for any verbal or physical abuse by any player or fan towards any XFF official (referee, Field Manager, owner, etc). Violation of this rule could result in an automatic ejection for the game and will be subject to further decipline by XFF management.<\/p>\n<p>\u2122<\/p>\n\n\t\t<\/div> \n\t<\/div> \n\t\t\t\t<\/div>\n\t\t\t<\/div> \n    \n\t\t\t<div id=\"accordion_69e90be616463_1776880614\" class=\"wpb_accordion_section group\" style=\"\">    <style type=\"text\/css\" scoped>\r\n        #accordion_69e90be616463_1776880614 h3.ui-accordion-header-active a{\r\n                    }\r\n    <\/style>\r\n    \n\t\t\t\t<h3  class=\"wpb_accordion_header ui-accordion-header\"><a style=\"background-color:;color:\" href=\"#field-turf-rules\">Field Turf Rules<\/a><\/h3>\n\t\t\t\t<div style=\"background-color:\" class=\"wpb_accordion_content ui-accordion-content vc_clearfix\">\n\t\t\t\t\n\t<div class=\"wpb_text_column wpb_content_element \">\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>No sunflower seeds, food, or drinks are allowed<br \/>\nWater and sports beverages are the only liquids allowed<br \/>\nAlcohol is prohibited at locations, including the parking lots<br \/>\nNo gum, cigars, cigarettes, or other forms of tobacco<br \/>\nViolators will be banned from future attendance<br \/>\nThere will be a zero tolerance for those who violate any of the above rules<br \/>\nTeam captains AND players are responsible for the conduct of their fans and guests<br \/>\nFailure to adequately supervise fans\/guests will result in suspension and\/or forfeiture of games<br \/>\nAll decisions by XFF in regard to the above are final and binding<br \/>\n\u2122<\/p>\n\n\t\t<\/div> \n\t<\/div> \n\t\t\t\t<\/div>\n\t\t\t<\/div> \n    \n\t\t\t<div id=\"accordion_69e90be61661a_1776880614\" class=\"wpb_accordion_section group\" style=\"\">    <style type=\"text\/css\" scoped>\r\n        #accordion_69e90be61661a_1776880614 h3.ui-accordion-header-active a{\r\n                    }\r\n    <\/style>\r\n    \n\t\t\t\t<h3  class=\"wpb_accordion_header ui-accordion-header\"><a style=\"background-color:;color:\" href=\"#100-00-referral-fee\">$100.00 Referral Fee<\/a><\/h3>\n\t\t\t\t<div style=\"background-color:\" class=\"wpb_accordion_content ui-accordion-content vc_clearfix\">\n\t\t\t\t\n\t<div class=\"wpb_text_column wpb_content_element \">\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>We offer a $50.00 discount off of your registration fees for any teams you refer to X Flag Football. The credit will be given once the referred team pays their full registration fees and forfeit bond.<\/p>\n<p>\u2122<\/p>\n\n\t\t<\/div> \n\t<\/div> \n\t\t\t\t<\/div>\n\t\t\t<\/div> \n    \n\t\t\t<div id=\"accordion_69e90be61679e_1776880614\" class=\"wpb_accordion_section group\" style=\"\">    <style type=\"text\/css\" scoped>\r\n        #accordion_69e90be61679e_1776880614 h3.ui-accordion-header-active a{\r\n                    }\r\n    <\/style>\r\n    \n\t\t\t\t<h3  class=\"wpb_accordion_header ui-accordion-header\"><a style=\"background-color:;color:\" href=\"#championships\">Championships<\/a><\/h3>\n\t\t\t\t<div style=\"background-color:\" class=\"wpb_accordion_content ui-accordion-content vc_clearfix\">\n\t\t\t\t\n\t<div class=\"wpb_text_column wpb_content_element \">\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>At the end of each season, X Flag Football will offer a free, (Ref Fee ONLY) invitation only tournament. The division winner from each location will receive an automatic invitation to the tournament. The remaining spots will be filled with \u201cat-large\u201d teams decided by a competition committee consisting of the owners of XFF, the field managers, and the officials. They will consider win\/loss records during the regular season, strength of wins, point differential over the season, strength of the location, and the XFF computer rankings.<\/p>\n<p>The teams that are selected may only use players that are on their official roster. Players playing in multiple XFF locations must choose only one team to play on for the championships. You may not join another team once your team has been eliminated.<\/p>\n<p>The number of teams invited to the tournament will depend on the number of teams playing in X Flag Football leagues.<\/p>\n<p>Identification will be checked before teams will be permitted to check into their first game to ensure that only players on the roster are playing.<\/p>\n<p>\u2122<\/p>\n\n\t\t<\/div> \n\t<\/div> \n\t\t\t\t<\/div>\n\t\t\t<\/div> \n\n\t\t<\/div> \n\t<\/div> <div class=\"section\"><div class=\"wpb_row clearfix    vc_row-fluid cs-row-container-wrap vc_custom_1436780095362\" data-offset=\"\"><div class=\"bg-color-left\" style=\"background-color: ;\"><\/div><div class=\"bg-color-right\" style=\"background-color: ;\"><\/div><div class=\"ww-parallax-bg\" style=\"background:#FFF ; opacity :0;\"><\/div><div class=\"container cs-row-container cshero_69e90be61703b  \" ><div class=\"row\">\n\t<div class=\"vc_col-sm-12   wpb_column vc_column_container  \" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<br \/>\n\n\t\t<\/div> \n\t<\/div> \n<\/div><\/div><\/div><\/div><div class=\"vc_separator no-text left wpb_content_element vc_el_width_100\" style=\"width: \">\r\n\t<span class=\"vc_sep_holder vc_sep_holder_l \">\r\n\t\t<span style=\"border-style:;border-color:grey;border-width: 1px;\" class=\"vc_sep_line\">\r\n\t\t\t<span class=\"arrow\" style=\"border-width: 12px; border-color:grey transparent  transparent;\"><\/span>\r\n\t\t<\/span>\r\n\t<\/span>\r\n<\/div>\r\n<div class=\"section\"><div class=\"wpb_row clearfix    vc_row-fluid cs-row-container-wrap vc_custom_1436780106466\" data-offset=\"\"><div class=\"bg-color-left\" style=\"background-color: ;\"><\/div><div class=\"bg-color-right\" style=\"background-color: ;\"><\/div><div class=\"ww-parallax-bg\" style=\"background:#FFF ; opacity :0;\"><\/div><div class=\"container cs-row-container cshero_69e90be617663  \" ><div class=\"row\">\n\t<div class=\"vc_col-sm-12   wpb_column vc_column_container  \" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<br \/>\n\n\t\t<\/div> \n\t<\/div> \n<\/div><\/div><\/div><\/div>\n\t<div class=\"wpb_accordion wpb_content_element style1 not-column-inherit\" data-collapsible= data-active-tab=\"false\">\n\t\t<div class=\"wpb_wrapper wpb_accordion_wrapper ui-accordion\"><h2 class=\"wpb_heading wpb_accordion_heading\">Policy<\/h2>\n\t\t\t    \n\t\t\t<div id=\"accordion_69e90be6178fd_1776880614\" class=\"wpb_accordion_section group\" style=\"\">    <style type=\"text\/css\" scoped>\r\n        #accordion_69e90be6178fd_1776880614 h3.ui-accordion-header-active a{\r\n                    }\r\n    <\/style>\r\n    \n\t\t\t\t<h3  class=\"wpb_accordion_header ui-accordion-header\"><a style=\"background-color:;color:\" href=\"#forfeit-bond\">Forfeit Bond<\/a><\/h3>\n\t\t\t\t<div style=\"background-color:\" class=\"wpb_accordion_content ui-accordion-content vc_clearfix\">\n\t\t\t\t\n\t<div class=\"wpb_text_column wpb_content_element \">\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>All teams must pay a $60 refundable Forfeit Bond in case of a Forfeit. If a team does not show for a scheduled game the team will lose it&#8217;s Forfeit Bond.<\/p>\n\n\t\t<\/div> \n\t<\/div> \n\t\t\t\t<\/div>\n\t\t\t<\/div> \n    \n\t\t\t<div id=\"accordion_69e90be617a8d_1776880614\" class=\"wpb_accordion_section group\" style=\"\">    <style type=\"text\/css\" scoped>\r\n        #accordion_69e90be617a8d_1776880614 h3.ui-accordion-header-active a{\r\n                    }\r\n    <\/style>\r\n    \n\t\t\t\t<h3  class=\"wpb_accordion_header ui-accordion-header\"><a style=\"background-color:;color:\" href=\"#privacy-notice\">Privacy Notice<\/a><\/h3>\n\t\t\t\t<div style=\"background-color:\" class=\"wpb_accordion_content ui-accordion-content vc_clearfix\">\n\t\t\t\t\n\t<div class=\"wpb_text_column wpb_content_element \">\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>This privacy notice discloses the privacy practices for xflagfootball.com. This privacy notice applies solely to information collected by this web site. It will notify you of the following:<\/p>\n<p>What personally identifiable information is collected from you through the web site, how it is used and with whom it may be shared.<br \/>\nWhat choices are available to you regarding the use of your data.<br \/>\nThe security procedures in place to protect the misuse of your information.<br \/>\nHow you can correct any inaccuracies in the information.<br \/>\nInformation Collection, Use, and Sharing<\/p>\n<p>We are the sole owners of the information collected on this site. We only have access to\/collect information that you voluntarily give us via email or other direct contact from you. We will not sell or rent this information to anyone.<\/p>\n<p>We will use your information to respond to you, regarding the reason you contacted us. We will not share your information with any third party outside of our organization, other than as necessary to fulfill your request, e.g. to ship an order.<\/p>\n<p>Unless you ask us not to, we may contact you via email in the future to tell you about specials, new products or services, or changes to this privacy policy.<\/p>\n<p>Your Access to and Control Over Information<\/p>\n<p>You may opt out of any future contacts from us at any time. You can do the following at any time by contacting us via the email address or phone number given on our website:<\/p>\n<p>See what data we have about you, if any.<br \/>\nChange\/correct any data we have about you.<br \/>\nHave us delete any data we have about you.<br \/>\nExpress any concern you have about our use of your data.<br \/>\nSecurity<\/p>\n<p>We take precautions to protect your information. When you submit sensitive information via the website, your information is protected both online and offline.<\/p>\n<p>Wherever we collect sensitive information (such as credit card data), that information is encrypted and transmitted to us in a secure way. You can verify this by looking for a closed lock icon at the bottom of your web browser, or looking for \u201chttps\u201d at the beginning of the address of the web page.<\/p>\n<p>While we use encryption to protect sensitive information transmitted online, we also protect your information offline. Only employees who need the information to perform a specific job (forexample, billing or customer service) are granted access to personally identifiable information. The computers\/servers in which we store personally identifiable information are kept in a secure environment.<\/p>\n<p>If you feel that we are not abiding by this privacy policy, you should contact us immediately via telephone at 855-FLAG-411 or via email.<\/p>\n<p>Effective Date: August 1, 2007<\/p>\n\n\t\t<\/div> \n\t<\/div> \n\t\t\t\t<\/div>\n\t\t\t<\/div> \n    \n\t\t\t<div id=\"accordion_69e90be617c61_1776880614\" class=\"wpb_accordion_section group\" style=\"\">    <style type=\"text\/css\" scoped>\r\n        #accordion_69e90be617c61_1776880614 h3.ui-accordion-header-active a{\r\n                    }\r\n    <\/style>\r\n    \n\t\t\t\t<h3  class=\"wpb_accordion_header ui-accordion-header\"><a style=\"background-color:;color:\" href=\"#roster-policy\">Roster Policy<\/a><\/h3>\n\t\t\t\t<div style=\"background-color:\" class=\"wpb_accordion_content ui-accordion-content vc_clearfix\">\n\t\t\t\t\n\t<div class=\"wpb_text_column wpb_content_element \">\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>The following outlines our policy involving player eligibility and rosters over the course of a season:<\/p>\n<p>Each team is allowed up to 12 players on their roster.<br \/>\nOnce a player has been placed on your roster he\/she cannot be removed to make room for another player.<br \/>\nPlayers cannot be added to your roster after the 5th game has been played.<br \/>\nPlayers must have played at least one of the first 5 games to be accepted on your roster. Exceptions will be made to this rule for players who started the season injured or serving in the military. This exception can only be taken if it has been applied for in writing prior to the 5th game.<br \/>\nPlayers must play in 30% of \u201cregular\u201d season games to be eligible for playoffs and championship tournaments. Exceptions may be made due to injury or military service if applied for in writing to the X Flag Football competition committee.<\/p>\n\n\t\t<\/div> \n\t<\/div> \n\t\t\t\t<\/div>\n\t\t\t<\/div> \n    \n\t\t\t<div id=\"accordion_69e90be617df9_1776880614\" class=\"wpb_accordion_section group\" style=\"\">    <style type=\"text\/css\" scoped>\r\n        #accordion_69e90be617df9_1776880614 h3.ui-accordion-header-active a{\r\n                    }\r\n    <\/style>\r\n    \n\t\t\t\t<h3  class=\"wpb_accordion_header ui-accordion-header\"><a style=\"background-color:;color:\" href=\"#refund-policy\">REFUND POLICY<\/a><\/h3>\n\t\t\t\t<div style=\"background-color:\" class=\"wpb_accordion_content ui-accordion-content vc_clearfix\">\n\t\t\t\t\n\t<div class=\"wpb_text_column wpb_content_element \">\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<p>XFLAGFOOTBALL has a no refund policy in which NO REFUNDS will be issued after the registration has been completed. In the event of a player cancellation request, the fee that was paid can be applied to the following season or tournament. For example, if you register for a summer season and then request a cancellation for that season, you may apply the fee you paid to the fall season or tournament of the same year.<\/p>\n<p>XFLAGFOOTBALL reserves the right to merge divisions or cancel any division based upon low enrollment and or conditions beyond our control. In the event of XFLAGFOOTBALL having to cancel a division due to low enrollment (this does not include the merger of divisions), the participant registered would be eligible for a credit for the next season or a full refund. Please send transfer requests to mzimmerman@xflagfootball.com.<\/p>\n\n\t\t<\/div> \n\t<\/div> \n\t\t\t\t<\/div>\n\t\t\t<\/div> \n\n\t\t<\/div> \n\t<\/div> \n\t\t<\/div> \n\t<\/div> \n\n\t<div class=\"vc_col-sm-4   wpb_column vc_column_container  \" >\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t\n\t<div class=\"wpb_widgetised_column wpb_content_element\">\n\t\t<div class=\"wpb_wrapper\">\n\t\t\t<div id=\"facebook-like-box\" class=\"header-top-widget-col right-widget-wrap widget_flb\"><h3 class=\"wg-title\"><span>Like Us On Facebook<\/span><\/h3><iframe src=\"http:\/\/www.facebook.com\/plugins\/fan.php?id=122687876331&amp;width=355&amp;connections=10&amp;stream=true&amp;header=false&amp;locale=en_US\" scrolling=\"no\" frameborder=\"0\" allowTransparency=\"true\" style=\"border:none; overflow:hidden; width:355px; height:650px\"><\/iframe><div style=\"clear:both;\"><\/div><\/div>\n\t\t<\/div> \n\t<\/div> \n\t\t<\/div> \n\t<\/div> \n<\/div><\/div><\/div><\/div>\n","protected":false},"excerpt":{"rendered":"Rules #accordion_69e90be6199e1_1776880614 h3.ui-accordion-header-active a{ } 5 Man rules Team RostersTeams may carry up to 12 players on their roster. Players may be added through the 5th game of the season. All players must sign both the XFF waiver and roster before they are eligible to play. It is the team captain\u2019s responsibility to verify that [...]","protected":false},"author":1,"featured_media":0,"parent":16,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":[],"_links":{"self":[{"href":"https:\/\/www.xflagfootball.com\/eight_man\/wp-json\/wp\/v2\/pages\/120"}],"collection":[{"href":"https:\/\/www.xflagfootball.com\/eight_man\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.xflagfootball.com\/eight_man\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.xflagfootball.com\/eight_man\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.xflagfootball.com\/eight_man\/wp-json\/wp\/v2\/comments?post=120"}],"version-history":[{"count":41,"href":"https:\/\/www.xflagfootball.com\/eight_man\/wp-json\/wp\/v2\/pages\/120\/revisions"}],"predecessor-version":[{"id":7511,"href":"https:\/\/www.xflagfootball.com\/eight_man\/wp-json\/wp\/v2\/pages\/120\/revisions\/7511"}],"up":[{"embeddable":true,"href":"https:\/\/www.xflagfootball.com\/eight_man\/wp-json\/wp\/v2\/pages\/16"}],"wp:attachment":[{"href":"https:\/\/www.xflagfootball.com\/eight_man\/wp-json\/wp\/v2\/media?parent=120"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}