Team Rosters
- Maximum 12 players per roster.
- Players may be added through the 5th game.
- All players must sign the XFF waiver and be on the official roster before playing.
The XFF Grid
- Field: 80 yards × 30 yards (60-yard playing field + two 10-yard end zones).
- Midfield/line-to-gain at the 30-yard line.
Equipment
- Same-color jerseys with permanent numbers, tucked in at all times.
- No jewelry of any kind.
- Official Sonic pop flag belts worn on hips.
- Molded or detachable cleats are allowed. No metal cleats.
- Caps must be worn backward (no bills forward).
Scheduling
- XFF reserves the right to modify the schedule at any time.
Code of Conduct
- Respect all officials at all times.
- Fighting results in immediate ejection, suspension, and possible expulsion from the league, plus forfeiture of the forfeit bond.
- Trash talking is not tolerated.
- No littering, including sunflower seeds.
- Zero tolerance for verbal or physical abuse of officials — violators face suspension from the league.
- 1st personal foul: player sits out one series.
- 2nd personal foul: automatic ejection.
- Counting the 5-second clock aloud is illegal: warning first, then 15-yard penalty.
- Only team captains may discuss calls. If a non-captain argues, one timeout is charged.
- Officials' decisions are final.
Game Clock
- Two 20-minute halves.
- 3 timeouts per half per team. No timeouts allowed if leading by 28+ points.
- 25-second play clock.
- Last 2 minutes: clock stops (if score within 14 points) on — incomplete passes, out-of-bounds, extra-point attempts, winning-team penalties, sacks (if losing team makes), 5-second violations (if winning team commits), turnovers, first downs, defensive offsides (if winning team commits), and offensive penalties.
Scoring
- Touchdown = 6 points
- PAT from 5-yard line = 1 point
- PAT from 10-yard line = 2 points
- Safety = 2 points
- Interception return on a PAT attempt = 2 points
Forfeits
- Minimum 4 players required to start; fewer = forfeit.
- Forfeiting team surrenders a $60 forfeit bond.
Overtime
- College-style overtime from the 10-yard line.
- Coin toss determines first possession.
- Starting in the 3rd overtime, teams must attempt the 2-point PAT.
Coin Toss
- Winner chooses offense or defense; loser chooses direction.
- Teams switch sides at halftime; the defense from the first half receives the ball to start the second half.
Matriculation (Series of Downs)
- Offense starts at own 10-yard line.
- 4 downs to cross midfield (30-yard line).
- 4 downs to reach the 10-yard line.
- 3 downs to score from the 10-yard line.
- Rush cone is placed 7 yards downfield from the line of scrimmage.
Game Play — No Contact Coed Format
- Minimum 2 female players on the field at all times for each team.
- Every 3rd play, a female player must be the intended receiver or must attempt a pass.
- No trips formation; only lateral motion is allowed pre-snap.
- QB has 5 seconds to release the ball.
- No blocking beyond the line of scrimmage.
- Pass rusher must start at least 7 yards from the line of scrimmage.
- No bump-and-run coverage.
- Face guarding is not pass interference — physical contact is required for PI.
- Interceptions are live and returnable.
- Fumbles are dead at the spot.
- No kicking; a declared punt automatically gives the opponent the ball at their 10-yard line.
- Outlawed plays: QB cannot pass to themselves; QB cannot bounce off the center's back.
Offensive Penalties
| Foul | Penalty |
|---|---|
| Offsides | 5 yards, replay down |
| Delay of game | 5 yards, replay down |
| Holding / Illegal block | 5 yards + loss of down |
| QB crossing LOS before pass | 5 yards + loss of down |
| Forward pass thrown behind LOS | 5 yards + loss of down |
| Illegal procedure (trips formation) | 5 yards, replay down |
| Offensive pass interference | 5 yards + loss of down |
| Flag guarding | 10 yards + loss of down |
| Unsportsmanlike conduct | 15-yard personal foul |
| Impeding the rusher | 5 yards + loss of down |
Defensive Penalties
| Foul | Penalty |
|---|---|
| Holding / Illegal flag pull | +5 yards from end of run |
| Stripping the ball | +5 yards from end of run |
| Roughing the passer | 10 yards + automatic first down |
| Illegal rush (not 7 yards back) | 5 yards, replay down |
| Bull rush | 10 yards, replay down |
| Illegal contact | 10 yards, replay down |
| Pass interference | Automatic first down at spot |
| Pass interference in end zone | 1st & goal at 1-yard line |
| Unsportsmanlike conduct | 15 yards + automatic first down |
| Force out | Spot foul + automatic first down |
Team Roster
- Minimum 4 players required to start a game.
- All players must sign the XFF waiver before playing.
- Substitute fee: $20 per doubleheader or $12 per single game — must be paid before the player takes the field.
- Substitutes need a Substitute Waiver on file.
- Substitutes are eligible for playoff games only if they played in 2 or more regular-season games.
The Field
- Yard markers, pylons, and cones mark the 1-PAT line (5 yards), 2-PAT line (10 yards), and the no-run zones (5 yards before each end zone).
- Sidelines are shared; teams are responsible for their fans and spectators must stay away from the sideline.
- Carry-in, carry-out policy for all trash.
Equipment
- Same-color jerseys with numbers; shirts tucked in; flag belt worn over the shirt with flags on hips.
- Caps worn backward; no jewelry.
- Sport goggles required if player wears eyeglasses.
- All players must wear cleats.
- Official adult Sonic pop flag belts only — youth belts are not allowed.
- Flag belts are available for purchase from XFF for $20.
Code of Conduct
- Respect all officials.
- Fighting: immediate ejection; double forfeit (both teams receive a loss); teams that instigate may be expelled from the league.
- Trash talking is not tolerated.
- Verbal or physical abuse of an official results in suspension.
- 2nd personal foul in a game = automatic ejection.
- Counting the 5-second clock aloud is illegal.
- Only team captains may discuss calls; arguing earns a charged timeout.
- Officials' decisions are final.
- Teams are responsible for their sidelines; unsportsmanlike conduct from the sideline = 15-yard penalty + automatic first down.
- Fan misbehavior can result in a game forfeit.
Game Clock
- Two 17-minute halves (may be adjusted by XFF).
- 2 timeouts per half per team (30 seconds each). No timeouts allowed if leading by 20+ points.
- 1-minute halftime.
- 25-second play clock.
- Last 2 minutes: clock stops (if within 14 points) on — incomplete passes, timeouts, out-of-bounds, penalties, QB sacks, 5-second violations, turnovers, and offensive penalties (except sack + 5-second).
- Clock does not stop if the losing team commits a penalty.
Scoring
- Touchdown = 6 points
- PAT from 5-yard line = 1 point (pass only, in the red zone)
- PAT from 10-yard line = 2 points (pass only, in the red zone)
- Safety = 2 points
- Interception return on a PAT attempt = 2 points
- Forfeit is scored 6–0
Overtime
- College-style from the 10-yard line.
- Interception in the end zone during OT stays at the 10-yard line (not returned).
- Starting in the 3rd overtime, teams must go for 2 points.
Matriculation
- Offense starts at own 10-yard line.
- 4 downs to cross midfield; 4 downs to reach the 10-yard line; 3 downs to score.
- Penalties remain 5 / 10 / 15 yards as applicable.
Game Play
- QB may run with the ball. Once the QB crosses the line of scrimmage before 5 seconds, the clock stops.
- Pass rusher must start at least 7 yards from the line of scrimmage.
- Face guarding is pass interference in the Women's League.
- Roughing the passer = hitting the QB's arm, hand, or head (contact with hip or body while pulling the flag is not roughing).
- If a defender inadvertently grabs the QB's shirt instead of the flag, play continues and 5 yards are added to the result of the play.
- If a flag falls off, the ball carrier must be touched (one hand) to be downed.
- No screening or blocking on any play; the center may not block the rusher.
- Substitutes must pay the sub fee before entering the field.
Penalties
Same structure as the Coed rulebook with the following difference: the illegal rush penalty applies when the rusher is not 7 yards back (rather than 5 yards back as in some other formats).
Download PDFOverview
- End-of-season championship tournament — free to participate (referee fee only).
- Invitation-only event.
Qualification
- Division winners from each location receive an automatic invitation.
- Remaining spots are at-large bids selected by the XFF committee (owners, field managers, and officials) based on:
- Win/Loss records
- Strength of wins
- Point differential
- Strength of location
- XFF computer rankings
Roster & Eligibility
- Teams may only use players on their official roster.
- Players who have participated in multiple locations must choose one team for championships.
- Players cannot join an already-eliminated team's roster for championships.
- Government-issued ID may be checked before the first game.
Field Size
- Number of qualifying teams depends on the total number of teams in the league for that season.
- No sunflower seeds, food, or drinks allowed on the turf field at any time.
- Water and sports beverages are the only liquids permitted on the field.
- Alcohol is prohibited at all XFF locations, including parking lots.
- No gum, cigars, cigarettes, or any other form of tobacco.
- Violators will be banned from future attendance at XFF events.
- Zero-tolerance policy — no exceptions.
- Team captains and players are responsible for the behavior of their fans and guests.
- Failure to supervise fans and guests may result in suspension and/or game forfeiture.
- All XFF decisions regarding field violations are final and binding.
Coin Toss & Possession
- Visiting team calls the toss.
- Winner chooses offense or defense; loser chooses direction.
- Teams switch sides at halftime; the defense from the first half receives the ball to start the second half.
The Field
- 30 yards wide × 70 yards long with two 10-yard end zones.
- Midfield serves as the line-to-gain.
- No-run zones: 5 yards before each line-to-gain and 5 yards before each end zone.
- Stepping on the boundary line = out of bounds.
Series of Downs
- Offense starts at own 5-yard line.
- 3 downs to cross midfield; 3 downs to score.
- All changes of possession (except interceptions) start at the 5-yard line.
Rosters & Substitutes
- 5–12 players per roster; minimum 4 to start.
- Substitute fee: $25. Substitute Waiver required.
- Substitutes are eligible for playoffs only if they played 2+ regular-season games.
- All playoff players must pay full registration.
Timing
- 34-minute continuous clock (two 17-minute halves).
- Clock stops only for timeouts or injuries.
- 30-second play clock.
- 1 timeout per half per team.
Overtime
- Coin flip; each team gets 1 play from the 5-yard line (1 point) or 10-yard line (2 points).
- Starting in the 3rd overtime, teams must go for 2 points.
Scoring
- Touchdown = 6 points
- 1 PAT from 5-yard line (pass only) = 1 point
- 2 PAT from 10-yard line (run or pass) = 2 points
- Safety = 2 points
- Forfeit is scored 28–0
- If a team leads by 3+ touchdowns (18+ points), they must remove their pass rusher.
Coaches
- Coaches may be on the field to direct players (per division rules) but must move to the sideline before the snap.
Live & Dead Ball
- Ball is live at the snap.
- Ball is dead when: ball hits the ground, flag is pulled, ball carrier goes out of bounds, touchdown/PAT/safety scored, knee or arm touches the ground, flag falls off, receiver catches with one or no flags remaining, or the 7-second clock expires.
- No fumbles — ball spotted where the ball carrier's feet were at time of fumble.
Game Play
- QB cannot run directly with the ball.
- Direct handoffs behind the line of scrimmage only.
- No laterals of any kind.
- No blocking or screening.
- Offensive players without the ball must stop moving once the ball crosses the line of scrimmage.
- No-run zones: 5 yards before midfield and 5 yards before each end zone.
- QB has a 7-second pass clock (not 5 seconds).
- Once the ball is handed off, the 7-second clock is no longer in effect.
Passing
- All passes must be thrown from behind the line of scrimmage, forward, and received beyond the LOS.
- QB may intentionally throw the ball away as long as the pass goes beyond the line of scrimmage.
- Shovel passes are allowed.
Receiving
- 1 foot in bounds constitutes a catch.
- Simultaneous possession = offensive team's ball.
- Interceptions are returnable (except on PAT conversions).
Rushing the Passer
- Rusher must start at least 7 yards from the line of scrimmage.
- Any number of players may rush simultaneously.
- Once the ball is handed off, the 7-yard rule is no longer in effect.
- Sack in the end zone = safety.
- If a rusher leaves early, they may return and reset.
Flag Pulling
- Flag pulling is legal only when the ball carrier has full possession.
- Defenders may dive to pull a flag.
- No tackling, holding, or running through a ball carrier.
- If a flag falls off inadvertently, the ball carrier is immediately down.
- No intentional pre-possession flag pulling.
- Flag guarding = stiff arm, lowering head/hand/arm/shoulder, or covering flags with the jersey.
Formations
- Minimum 1 player on the line of scrimmage (the center); up to 4 players may be on the LOS.
- QB must be off the line of scrimmage.
- 1 player may be in motion — must be 1 yard behind the LOS and parallel to it; no forward motion.
- Center must snap the ball between their legs in a rapid, continuous motion; the ball must completely leave the center's hands.
Unsportsmanlike Conduct
- Intentional tackling, elbowing, cheap shots, or blocking = ejection.
- Offensive language: 1 warning, then ejection.
- Ball carriers must make an attempt to avoid established defenders.
- Fans: cheer only, keep comments clean, stay away from the field.
Penalties
Defensive (spot fouls):
| Foul | Penalty |
|---|---|
| Pass interference | Automatic first down at spot |
| Holding | Automatic first down |
| Stripping the ball | +10 yards + automatic first down |
Defensive (yardage):
| Foul | Penalty |
|---|---|
| Unnecessary roughness | +10 yards + automatic first down |
| Unsportsmanlike conduct | +10 yards + automatic first down |
| Offsides | +5 yards + automatic first down |
| Illegal rush | +5 yards + automatic first down |
| Illegal flag pull | +5 yards + automatic first down |
| Roughing the passer | +5 yards + automatic first down |
| Taunting | +5 yards + automatic first down |
Offensive:
| Foul | Penalty |
|---|---|
| Unnecessary roughness | −10 yards + loss of down |
| Unsportsmanlike conduct | −10 yards + loss of down |
| Screening / blocking / running with ball | −10 yards + loss of down |
| Charging | −10 yards + loss of down |
| Flag guarding | −10 yards + loss of down |
| Offsides / False start | −5 yards + loss of down |
| Illegal forward pass | −5 yards + loss of down |
| Offensive pass interference | −5 yards + loss of down |
| Illegal motion | −5 yards + loss of down |
| Delay of game | −5 yards + loss of down |
| Impeding the rusher | −5 yards + loss of down |
| Illegal procedure | −5 yards + loss of down |
| Run in a pass-only zone | −5 yards + loss of down |
Team Rosters
- Maximum 12 players; may be added through the 5th game.
- All players must sign the XFF waiver and be on the official roster.
Equipment
- Same-color jerseys with permanent numbers, tucked in; caps backward; no jewelry.
- Official Sonic pop flag belts; molded or detachable cleats only — no metal cleats.
- Starting Week 2: teams penalized 2 points per player found wearing an illegal jersey.
Game Clock
- Two 20-minute halves; 3 timeouts per half (no timeouts if leading 28+).
- 25-second play clock.
- Last 2 minutes (if within 14 points): clock stops on — incomplete passes, out-of-bounds, extra-point attempts, defensive penalties (except offsides), QB sacks, 5-second violations, turnovers; clock also stops for first downs, defensive offsides, and offensive penalties (except sack + 5-second).
- Clock does not stop if the losing team commits a penalty.
Scoring
- Touchdown = 6 | PAT (5 yd) = 1 | PAT (10 yd) = 2 | Safety = 2 | INT on PAT = 2
Forfeits
- Minimum 4 players; forfeiting team surrenders $60 forfeit bond.
Overtime
- College-style from the 10-yard line; 3rd OT = must go for 2.
Matriculation
- Start at own 10-yard line → 4 downs to midfield → 4 downs to 10-yard line → 3 downs to score.
Key Differences from Coed Format
- Pass rusher must start at least 5 yards back (not 7 yards).
- Bull rushing is illegal — rusher must choose one side of the blocker.
- Bump-and-run coverage is allowed: within 1 yard of the LOS, extended for up to 5 yards, open hands, waist-to-shoulder contact only, no head or face contact.
- Defender cannot contact a receiver beyond 5 yards or when the ball is in the air.
- Face guarding is pass interference — the defender must turn and look for the ball.
- PI in the end zone = 1st & goal at the 1-yard line.
- Center may block the pass rusher; "canning" (bumping or blocking the center) is not allowed unless the center crosses the LOS.
- No trips formation; motion player must clear the formation before the snap.
- Outlawed: QB passing to themselves; QB bouncing off center's back.
Rain Policy
- Games are played unless the field is unplayable. Check the schedule page.
- If no cancellation is posted, games are on.
Offensive Penalties
| Foul | Penalty |
|---|---|
| Offsides | 5 yards, replay down |
| Delay of game | 5 yards, replay down |
| Holding / Illegal block | 5 yards + loss of down |
| QB crossing LOS before pass | 5 yards + loss of down |
| Forward pass behind LOS | 5 yards + loss of down |
| Illegal procedure (trips) | 5 yards, replay down |
| Offensive pass interference | 5 yards + loss of down |
| Flag guarding | 10 yards + loss of down |
| Unsportsmanlike conduct | 15 yards (personal foul) |
| Impeding the rusher | 5 yards + loss of down |
Defensive Penalties
| Foul | Penalty |
|---|---|
| Holding / Illegal flag pull | +5 yards |
| Stripping the ball | +5 yards |
| Roughing the passer | 10 yards + automatic first down |
| Illegal rush (not 5 yards back) | 5 yards, replay down |
| Bull rush | 10 yards, replay down |
| Illegal contact | 10 yards, replay down |
| Pass interference | Automatic first down at spot |
| PI in end zone | 1st & goal at 1-yard line |
| Unsportsmanlike conduct | 15 yards + automatic first down |
| Force out | Spot foul + automatic first down |
Starting a Game
- Game starts at scheduled time. Coin flip for receive — no deferment.
- Teams switch directions at halftime.
- Minimum 6 legal players required at game time.
- Teams cannot be forced to start early.
- Forfeiting teams may practice but must vacate the field 10 minutes before the next game.
- Forfeiting team must pay both teams' referee fees before their next game.
Uniforms
- Jersey must be same basic color and numbered; no number = listed as #99.
- Footwear: one-piece molded rubber shoes or screwed-in football cleats. No metal spikes.
- Pants/shorts must be a different color than the flags.
- Baseball caps worn backward.
- Ball: regulation college football; each team provides their own ball.
- Flag belt: official Flag-A-Tag Sonic Flag Football belts. Flags must contrast with pants/trim/shorts.
- No clothing may cover the flag belt.
- Jersey must be at least 2 inches above the waistline, or tucked in (5-yard penalty otherwise).
- No pads — helmets, shoulder pads, and forearm pads are prohibited.
- No stickum. Prescription eyeglasses must be strapped.
Timing
- 40-minute game (two 20-minute halves); 5-minute halftime.
- 2 timeouts per half per team.
- Referees keep official time; 25-second play clock.
- Final 2 minutes: clock stops on — incomplete passes/spike, out-of-bounds, score, timeout, non-loss-of-down penalties, change of possession, and fair catch.
Overtime
- Coin toss; one end zone used.
- Winner chooses offense or defense.
- Team chooses: 1 point from the 3-yard line or 2 points from the 10-yard line.
- If the first team fails, the second team can win by scoring.
- Interception returned during OT = win for the returning team.
- If both teams score, OT continues.
The Field
- 80 yards long (100 yards including end zones), 40 yards wide, 10-yard end zones.
- First downs at 20-yard intervals.
Kickoff
- Kicked from the 20-yard line. Receiving team has 4 players at the 40-yard line.
- Ball must travel over the 40 in the air; otherwise spotted where it hits.
- Touchback: receiving team's 20-yard line.
- Kick out of bounds: receiving team takes ball where it goes out, or at their 35-yard line.
- Onside kicks allowed in the final 2 minutes only if the kicking team trails by 18 points or fewer.
Game Play
- 1 foot in bounds for a legal catch.
- Minimum 5 players on the line of scrimmage (3 linemen + 1 eligible receiver each side).
- Mercy rule: game ends at the 2-minute warning if one team leads by 18+.
- Blocking: open hands only — no forearms.
- Hurdling: allowed only over a falling player; cannot leave feet into a defender.
- Linemen are not required to wear flags; if a flag falls off a lineman, a one-hand touch ends the play.
- Zero tolerance for vulgar language.
- Offense is responsible for retrieving overthrown balls.
Punting
- Must be declared to the referee before the play.
- Shotgun snap; punter must be 3+ yards behind the center.
- Defense must have 4+ players at the line of scrimmage (3 heads-up).
Offense
- Center and 2 tackles are ineligible receivers.
- Must have a tight end or receiver outside each tackle.
- Scoring: TD = 6 pts | 1 PAT from 3 yd | 2 PAT from 10 yd; all extra points may be returned for 2 pts.
Defense
- Must have 3 men lined up heads-up to the center and 2 tackles.
- Open-hand contact on receivers within 5 yards of the LOS is allowed.
Penalties
| Foul | Penalty |
|---|---|
| Taunting / Arguing (1st offense) | 15 yards + automatic first down |
| Taunting / Arguing (2nd offense) | Ejection |
| False start / Offsides (offense) | 5 yards, replay down |
| Illegal motion | 5 yards, replay down |
| Delay of game | 5 yards, replay down |
| Illegal formation | 5 yards, replay down |
| Offensive pass interference | 10 yards + loss of down |
| Holding / Illegal block / Clipping / Diving / Hurdling | 10 yards (spot foul) |
| Flag guarding | 10 yards + loss of down |
| Hands to face (offense) | 10 yards |
| Intentional grounding | 10 yards + previous spot + loss of down (or spot if >10 yards back; safety if in own end zone) |
| Charging / Lowering shoulder | 10 yards + loss of down |
| Offsides (defense) | 5 yards |
| Encroachment | 5 yards |
| Defensive pass interference | Spot foul + automatic first down |
| Roughing the QB | 15 yards + automatic first down |
| Defensive holding | 10-yard spot foul |
| Illegal contact on WR (beyond 5 yd, ball not in air) | 5-yard spot foul |
| Illegal formation (defense) | 5 yards |
| Hands to face (defense) | 10 yards |
| Tackling | 10 yards |
| Last-man tackle (clear path to EZ) | 1st & goal from 1-yard line |
| Pushing receiver out of bounds | 15 yards roughing |
Additional Rules
- Defender must hand the flag back to the ball carrier after pulling it.
The Field
- Elite / A / B Divisions: 45 yards × 100 yards with 10-yard end zones.
- C Division and some B: 45 yards × 80 yards.
- All teams play on the larger field for playoffs and championships.
- First down system: 4 zones of 20 yards each; once a zone line is crossed, it cannot be re-crossed in the same series.
Timing
- 4 quarters of 12 minutes each.
- Clock stops only on timeouts or injuries.
- Last 2 minutes: stop-clock rules — incomplete pass, timeout, out-of-bounds, and penalty.
- 25-second play clock.
- 3 timeouts per half; unused timeouts do not carry over to the next half.
Format & Rosters
- 8 players per side; game may start with 7.
- If a team is reduced to only 6 players, the opposing team takes the score or wins 7–0.
- Maximum 20 players on the roster; due before the first game.
- Rosters are frozen after the 4th game.
- Within the first 2 weeks, players may switch teams but may only play 1 game per day.
- Elite Division players cannot fill in for lower-division teams.
Padding & Equipment
- No pads on upper torso, arms, or hands. Kneepads are allowed.
- Ace bandages for muscle pulls are permitted.
- Mouthpieces and eye protection are encouraged.
- Knee brace or prosthesis hinges must be covered.
- No hats with brims; no casts; no metal cleats.
- Same-colored uniform required (bring dark and light sets — coin toss decides if colors conflict).
- Teams provide their own flags and footballs; balls must be official collegiate or NFL size.
Kick-offs & Punts
- No kickoffs. Ball is placed on the team's own 20-yard line at the start, second half, and after scores.
- All punts must be declared to the referee before the play.
- No direct snap for a punt; punter must kick immediately in continuous forward motion upon the snap.
- A scrimmage kick that fails to cross the line of scrimmage: all players are eligible to receive.
- Receiving team muffs a punt = ball spotted at point of muff; punter muffs the ball = not dead, may pick up and punt.
Scoring
- TD = 6 pts | 1 PAT from 5 yd | 2 PAT from 10 yd | Safety = 2 pts
- Defense can score on PAT attempts: interception returned = 2 points.
- After a safety, the scoring team regains the ball at their own 40-yard line (20-yard line in C Division).
Fumbles
- All fumbles and muffed catches are dead; the last possessing team keeps the ball at the spot.
Offensive Formations
- All 8 players are eligible receivers.
- Minimum 4 players on the line of scrimmage at the snap.
- Shifts are allowed; 1 player in motion (a receiver from the LOS must retreat 5 yards first).
- 3-point and 4-point stances are allowed; shoulders must be square to the LOS.
- Direct runs are allowed — no handoff or pass is required.
Blocking
- Open hands with palms facing; stay on feet at all times.
- No chop blocks, no leaving feet to block, no contact above shoulders or below the waist, no tripping.
- Offensive linemen on pass blocking: limited hands (thrust forward, contact inside the defender's frame).
- No forearms or elbows.
- "Two-on-one" blocking: only from the LOS and behind.
Passing
- Unlimited forward passes from behind the line of scrimmage.
- Passer may immediately spike the ball to stop the clock.
Running
- No flag guarding, stiff-arming, or charging.
- Ball carrier must attempt to avoid defenders.
- Flags must be worn at the start of each play.
- If flags are lost inadvertently, a one-hand touch between the shoulders and knees ends the play.
Defense
- Any formation is permitted.
- Defenders may use hands but may not hold.
- Bump-and-run until the ball is thrown (NFL 5-yard rule and one-bump rule do not apply).
- Defensive interference applies only once the pass crosses the line of scrimmage.
- No holding, tackling, or pushing a player out of bounds.
- May attempt to strip the ball without fouling.
Overtime (Hybrid College Rules)
- Coin toss; winner picks offense or defense.
- Each team starts at the 20-yard line going toward the goal line, with 4 plays.
- If the first team doesn't score, note the yardage gained — the second team must out-gain them or score a TD.
- If the first team scores, they choose 1 or 2 PAT; the second team must match.
- If the second team gains more total yards = game over. If both TDs and PATs match = 2nd OT (opposite team starts).
- 3rd OT: teams must go for the 2-point PAT.
- Penalties are enforced as normal during OT.
Protests
- Manager uses a timeout to question a rule interpretation. If the ruling is wrong, the timeout is returned; if it stands, the timeout is forfeited.
- Illegal-player protest: make the request before the game (official asks the opposing manager) or during the game (official notes the name, notifies the manager, play resumes, submitted to League Director).
- Ineligible player = automatic forfeit; player and manager suspended.
- Opposing manager may accept the game result or take a 7–0 forfeit win.
Ejections
- Ejected player must leave the playing area (including sidelines) within 3 minutes.
- Manager provides the player's full name; automatic 1-game suspension.
- Multiple ejections may result in removal for the season.
Conduct & Miscellaneous
- Zero tolerance for physical or verbal abuse. Bodily harm = immediate removal + incident report to SDPD. All threats are taken seriously.
- Profanity: 15-yard unsportsmanlike; 2nd penalty = ejection.
- Blood rule: bleeding player removed until wound is treated, bleeding stopped, and bloody clothing replaced.
- No alcoholic beverages on the field or consumed by players during games. Inebriated players are not allowed.
- Children must be supervised and kept 15 yards from the sideline. Spectators must stay 10 yards from the sideline.
- No vehicles, glass containers, smoking, dogs, or bicycles on the field.
- Managers are responsible for ensuring all trash is removed.
How It Works
- Receive a $100.00 discount off your team's registration fees for every new team you refer to X Flag Football.
- The credit is applied once the referred team pays their full registration fees and forfeit bond.
- There is no limit on the number of teams you can refer.



